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* Implement readPixels from float buffer, when half float is missingGravatar Stan Iliev2017-11-08
* Revert "Revert "added a missing programBinarySupport check""Gravatar Ethan Nicholas2017-11-08
* Revert "added a missing programBinarySupport check"Gravatar Greg Daniel2017-11-07
* added a missing programBinarySupport checkGravatar Ethan Nicholas2017-11-07
* Do not always allocate temp space in GrGLGpu::uploadTexDataGravatar Robert Phillips2017-11-02
* Revert "Implement window rectangles in vulkan"Gravatar Jim Van Verth2017-11-02
* Implement window rectangles in vulkanGravatar Chris Dalton2017-11-02
* API to cache shader binaries between runs of Skia.Gravatar Ethan Nicholas2017-11-02
* Attempt to disable clear-as-draw-workaround on iOS PowerVR.Gravatar Brian Salomon2017-11-02
* Have mip status match surface when snapping image from wrapped objectGravatar Greg Daniel2017-10-30
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Add workaround for Gallium TexImage internalFormat for Alpha8Gravatar Greg Daniel2017-10-26
* Add GalliumLLVM GrGLRenderer and fix alpha8 renderabilityGravatar Greg Daniel2017-10-26
* CCPR: use 16-bit ints for the atlas offset attribGravatar Chris Dalton2017-10-25
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Revert "Revert "Support creation/use of mipped proxy in GrBackendTextureImage...Gravatar Greg Daniel2017-10-23
* Re-land unit test for clear bug (w/ AMD work-arounds)Gravatar Robert Phillips2017-10-20
* Revert "Support creation/use of mipped proxy in GrBackendTextureImageGenerator"Gravatar Greg Daniel2017-10-19
* Support creation/use of mipped proxy in GrBackendTextureImageGeneratorGravatar Greg Daniel2017-10-19
* Fix dirty rect used when updating GrRenderTarget after clearing as draw in Gr...Gravatar Brian Salomon2017-10-18
* Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.Gravatar Brian Salomon2017-10-18
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* CCPR: Blacklist all of Intel except on MacGravatar Chris Dalton2017-10-16
* MakeBackendTextureFromSkImageGravatar Eric Karl2017-10-12
* Add flag on GrBackendTexture to say whether texture is mipped or notGravatar Greg Daniel2017-10-12
* Use enum to track MipMapsStatus throughout Texture creationGravatar Greg Daniel2017-10-12
* Force all Intel GPUs to use draws instead of clears on MacsGravatar Robert Phillips2017-10-12
* Set correct mip map status on GrTexture since we no longer require all mip dataGravatar Greg Daniel2017-10-10
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""Gravatar Brian Salomon2017-10-09
* Revert "Disable GL buffer mapping on TSAN/Mac."Gravatar Brian Salomon2017-10-09
* Disable GL buffer mapping on TSAN/Mac.Gravatar Brian Salomon2017-10-09
* CCPR: Blacklist Intel driver except on MacGravatar Chris Dalton2017-10-08
* CCPR: Block older Intel/Mesa setupsGravatar Chris Dalton2017-10-07
* CCPR: Add workaround for PowerVR crashGravatar Chris Dalton2017-10-06
* CCPR: Blacklist intel 4xxx and 6xxxGravatar Chris Dalton2017-10-06
* Add a cap for geometry shader invocationsGravatar Chris Dalton2017-10-06
* Use draws instead of clears on Macs w/ Intel Iris Pro GPUsGravatar Robert Phillips2017-10-05
* Always use draws instead of clears for ANGLE D3D11Gravatar Robert Phillips2017-10-05
* Ensure glxGetProcAddress is declaredGravatar Brian Osman2017-10-04
* CCPR: Blacklist Mali GPUs and Vulkan while we work through issuesGravatar Chris Dalton2017-09-29
* Fall back to non mipped Texture when we can't copy base to mipped textureGravatar Greg Daniel2017-09-29
* Revert "Revert "Update GrBitmapTextureMaker for handling mipped requests""Gravatar Greg Daniel2017-09-29
* Revert "Update GrBitmapTextureMaker for handling mipped requests"Gravatar Greg Daniel2017-09-28
* Always read half-float textures as GL_HALF_FLOAT in ES3.Gravatar Geoff Lang2017-09-28
* Update GrBitmapTextureMaker for handling mipped requestsGravatar Greg Daniel2017-09-28
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* switched gl_Position and gl_PointSize to sk_*Gravatar Ethan Nicholas2017-09-26
* Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11.Gravatar Brian Salomon2017-09-22
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22