aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl
Commit message (Expand)AuthorAge
* Beginning to refactor nvpr codeGravatar joshualitt2014-10-31
* Cleanup: Go with SkDebugf instead of GrPrintf.Gravatar tfarina2014-10-31
* Separate out GrSurfaceConfig's fields from other structs used to create GrGL*...Gravatar bsalomon2014-10-29
* clear stencil clip on draw targetGravatar joshualitt2014-10-29
* OptState owns program descriptorGravatar joshualitt2014-10-28
* rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlagsGravatar bsalomon2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #6 id:100001 of https...Gravatar joshualitt2014-10-27
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-27
* Scissor rect on drawinfoGravatar joshualitt2014-10-27
* Clip mask manager sets stencil on draw typeGravatar joshualitt2014-10-27
* Revert of Clip mask manager sets stencil on draw type (patchset #3 id:40001 o...Gravatar joshualitt2014-10-27
* Clip mask manager sets stencil on draw typeGravatar joshualitt2014-10-27
* bug fix for k1Gravatar joshualitt2014-10-24
* Add gpu support for glVertexAttrb1f, 2fv, and 3fvGravatar egdaniel2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* Don't use MIP filter mode on compressed texturesGravatar bsalomon2014-10-23
* GP Emit Code takes a structGravatar joshualitt2014-10-22
* Bug fix for es 3.00 fb fetchGravatar joshualitt2014-10-21
* bug fix for glsl identity stringGravatar joshualitt2014-10-17
* Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...Gravatar rmistry2014-10-17
* Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...Gravatar rmistry2014-10-17
* Support GLSL es 3.00Gravatar joshualitt2014-10-16
* Refactor SkGLContext to be actually extendableGravatar kkinnunen2014-10-15
* Last round of effect->processor (for now)Gravatar bsalomon2014-10-15
* More effect->processor cleanupGravatar bsalomon2014-10-15
* Only use sized format on IMG/ES3 for single channel.Gravatar bsalomon2014-10-14
* Use GL_R8 rather than GL_RED for glTexImage2D on IMG/ES3. Check for failure o...Gravatar bsalomon2014-10-14
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Remove tab parameter from GrGLSLMulVarBy4f functionGravatar egdaniel2014-10-09
* gl programs rewriteGravatar joshualitt2014-10-09
* Make the Sk GL context class an abstract base classGravatar kkinnunen2014-10-09
* Revert of Make the Sk GL context class an abstract base class (patchset #4 id...Gravatar bsalomon2014-10-08
* Revert of speculative fix for ios (patchset #1 id:1 of https://codereview.chr...Gravatar bsalomon2014-10-08
* speculative fix for iosGravatar Brian Salomon2014-10-08
* Make the Sk GL context class an abstract base classGravatar kkinnunen2014-10-08
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of gl programs rewrite (patchset #10 id:180001 of https://codereview.c...Gravatar joshualitt2014-10-07
* gl programs rewriteGravatar joshualitt2014-10-07
* Make createOptDrawState return NULL if we would end up not drawingGravatar egdaniel2014-10-07
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06