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* Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...Gravatar jvanverth2016-10-11
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-11
* Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...Gravatar mtklein2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...Gravatar jvanverth2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...Gravatar fmalita2016-09-30
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-30
* Latest ANGLE as of September 27, 2016Gravatar brianosman2016-09-28
* Remove stray semicolons.Gravatar Mike Klein2016-09-27
* Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...Gravatar ethannicholas2016-09-26
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-26
* Typo?Gravatar mtklein2016-09-26
* Quiet a -Wcomma warning.Gravatar mtklein2016-09-26
* Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.Gravatar bsalomon2016-09-26
* Conditionally insert gl_PointSize into shaders.Gravatar bsalomon2016-09-21
* Disable framebuffer fetch on the Adreno5xx devices.Gravatar egdaniel2016-09-20
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...Gravatar ethannicholas2016-09-12
* glTexStorage requires sized formats, ensure that we're following that ruleGravatar brianosman2016-09-12
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-12
* Merge GrGLSLProgramDesc into GrProgramDescGravatar egdaniel2016-09-07
* Improve usage of window rectanglesGravatar csmartdalton2016-09-06
* Revert of Improve usage of window rectangles (patchset #9 id:160001 of https:...Gravatar caryclark2016-09-06
* Improve usage of window rectanglesGravatar csmartdalton2016-09-02
* Remove a duplicate declarationGravatar sylvestre.ledru2016-09-01
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
* Define clear regions in terms of GrFixedClipGravatar csmartdalton2016-08-31
* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
* Add support for glDrawRangeElementsGravatar bsalomon2016-08-29
* Remove FP16 support from ANGLE. Previous workaround was incomplete.Gravatar brianosman2016-08-29
* Update ANGLE to latest as of August 25, 2016Gravatar brianosman2016-08-26
* Reduce window rectangles cap to 8Gravatar csmartdalton2016-08-23
* Rename WorseCaseSize to WorstCasSizeGravatar robertphillips2016-08-18
* Fix various issues with framebuffer fetchGravatar egdaniel2016-08-17
* Implement difference clip rects with window rectanglesGravatar csmartdalton2016-08-17
* Print error from driver when shader compiler failsGravatar bsalomon2016-08-15
* Add flag for window rectangles to GrRenderTargetGravatar csmartdalton2016-08-10
* Restore scratch texture reuse on Adreno.Gravatar brianosman2016-08-09
* Include EXT_window_rectangles APIGravatar csmartdalton2016-08-09
* Remove color-dodge/burn from NVIDIA blacklist on 355.00+Gravatar csmartdalton2016-08-04
* SkRTConf: eliminateGravatar halcanary2016-08-04
* Revert of SkRTConf: reduce functionality to what we use, increase simplicity ...Gravatar mtklein2016-08-03
* SkRTConf: reduce functionality to what we use, increase simplicityGravatar halcanary2016-08-03
* Add ES 3.0 fallback for instanced renderingGravatar csmartdalton2016-07-29
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
* Merge ProgramDesc's for GL and VulkanGravatar egdaniel2016-07-29