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* Make GrGpuCommandBuffer's methods take a GrRenderTargetProxy (rather than a G...Gravatar Robert Phillips2017-07-28
* Pull non-substantive changes out of omnibus GrSurface CLGravatar Robert Phillips2017-07-27
* Make StencilPathArgs hold a GrRenderTargetProxy (rather than a GrRenderTarget)Gravatar Robert Phillips2017-07-27
* Expose srgbDecodeDisableSupport in GrCapsGravatar Brian Osman2017-07-27
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
* Automatically prepend "disabled-by-default-" to TRACE categoriesGravatar Brian Osman2017-07-26
* Tracing macro cleanup continuedGravatar Brian Osman2017-07-26
* Add Make[backend] calls for creating GrContextsGravatar Greg Daniel2017-07-25
* Revert "Add support for semaphores to be inserted on GrContext flush"Gravatar Mike Reed2017-07-22
* Add support for semaphores to be inserted on GrContext flushGravatar Greg Daniel2017-07-22
* reduce code size in GrGLTestInterface.o and GrGLAssembleInterface.oGravatar Mike Klein2017-07-21
* Add test for flushing empty surface with semaphoresGravatar Greg Daniel2017-07-20
* Revert "Revert "Fixes from sample count change""Gravatar Greg Daniel2017-07-20
* Revert "Fixes from sample count change"Gravatar Greg Daniel2017-07-20
* Revert "Revert "Fixes from sample count change""Gravatar Cary Clark2017-07-20
* Revert "Fixes from sample count change"Gravatar Cary Clark2017-07-20
* Remove GrBackendTextureDescGravatar Brian Salomon2017-07-20
* Fixes from sample count changeGravatar Greg Daniel2017-07-19
* Update gpu caps for valid sample counts.Gravatar Greg Daniel2017-07-19
* gl: print shader sources one line at a timeGravatar Chris Dalton2017-07-18
* Add trace events for shader generation.Gravatar Ryan Macnak2017-07-13
* Address ASAN complaintGravatar Robert Phillips2017-07-12
* Plumb raw GrMipLevel* down instead of SkTArray<GrMipLevel> in GrGpuGravatar Robert Phillips2017-07-12
* Ensure FB sRGB conversion is on during copy-as-drawGravatar Brian Osman2017-07-11
* Fix missing height check found by /analyzeGravatar Bruce Dawson2017-07-06
* header cleanupGravatar Hal Canary2017-07-05
* Add shading language version to GL dumpGravatar Jim Van Verth2017-06-27
* Restrict acceptable bounds for uploading data to mip levels on GPUGravatar Greg Daniel2017-06-26
* Revert "Revert "Clean up onTransferPixels""Gravatar Jim Van Verth2017-06-22
* Add GL_APPLE_sync supportGravatar Brian Osman2017-06-21
* When flushing a surface with semaphores, have last semaphore op call glFlushGravatar Greg Daniel2017-06-21
* Revert "Clean up onTransferPixels"Gravatar Jim Van Verth2017-06-21
* Clean up onTransferPixelsGravatar Jim Van Verth2017-06-21
* Add return to surface semaphore calls to indicate when we don't support themGravatar Greg Daniel2017-06-19
* Revert "Revert "Remove Gr*Gpu includes from header files.""Gravatar Greg Daniel2017-06-16
* Revert "Revert "Add API for flushing surfaces with gpu semaphores""Gravatar Greg Daniel2017-06-16
* Revert "Add API for flushing surfaces with gpu semaphores"Gravatar Greg Daniel2017-06-15
* Revert "Remove Gr*Gpu includes from header files."Gravatar Greg Daniel2017-06-15
* Remove Gr*Gpu includes from header files.Gravatar Greg Daniel2017-06-15
* Add API for flushing surfaces with gpu semaphoresGravatar Greg Daniel2017-06-15
* Remove GrGpu.h from GrResourceProvider.hGravatar Robert Phillips2017-06-15
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* use statically linked glGetShaderPrecisionFormat on AndroidGravatar Brian Salomon2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Revert "Add GrPrimitiveType::kLinesAdjacency"Gravatar Ravi Mistry2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Move Flags from GrRenderTarget to GrTypesPriv.h & renameGravatar Robert Phillips2017-06-13
* Revert "Revert "Expand partial render target write pixels workaround.""Gravatar Brian Salomon2017-06-12
* Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.Gravatar Brian Salomon2017-06-12