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Commit message (
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Author
Age
*
Have mip status match surface when snapping image from wrapped object
Greg Daniel
2017-10-30
*
Remove deferred upload types from GrDrawOp.h.
Brian Salomon
2017-10-30
*
Add workaround for Gallium TexImage internalFormat for Alpha8
Greg Daniel
2017-10-26
*
Add GalliumLLVM GrGLRenderer and fix alpha8 renderability
Greg Daniel
2017-10-26
*
CCPR: use 16-bit ints for the atlas offset attrib
Chris Dalton
2017-10-25
*
Add hint to SkSurface::MakeRenderTarget that we will use mips
Greg Daniel
2017-10-23
*
Revert "Revert "Support creation/use of mipped proxy in GrBackendTextureImage...
Greg Daniel
2017-10-23
*
Re-land unit test for clear bug (w/ AMD work-arounds)
Robert Phillips
2017-10-20
*
Revert "Support creation/use of mipped proxy in GrBackendTextureImageGenerator"
Greg Daniel
2017-10-19
*
Support creation/use of mipped proxy in GrBackendTextureImageGenerator
Greg Daniel
2017-10-19
*
Fix dirty rect used when updating GrRenderTarget after clearing as draw in Gr...
Brian Salomon
2017-10-18
*
Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.
Brian Salomon
2017-10-18
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
CCPR: Blacklist all of Intel except on Mac
Chris Dalton
2017-10-16
*
MakeBackendTextureFromSkImage
Eric Karl
2017-10-12
*
Add flag on GrBackendTexture to say whether texture is mipped or not
Greg Daniel
2017-10-12
*
Use enum to track MipMapsStatus throughout Texture creation
Greg Daniel
2017-10-12
*
Force all Intel GPUs to use draws instead of clears on Macs
Robert Phillips
2017-10-12
*
Set correct mip map status on GrTexture since we no longer require all mip data
Greg Daniel
2017-10-10
*
Remove trailing whitespace.
Ben Wagner
2017-10-09
*
Revert "Revert "Disable GL buffer mapping on TSAN/Mac.""
Brian Salomon
2017-10-09
*
Revert "Disable GL buffer mapping on TSAN/Mac."
Brian Salomon
2017-10-09
*
Disable GL buffer mapping on TSAN/Mac.
Brian Salomon
2017-10-09
*
CCPR: Blacklist Intel driver except on Mac
Chris Dalton
2017-10-08
*
CCPR: Block older Intel/Mesa setups
Chris Dalton
2017-10-07
*
CCPR: Add workaround for PowerVR crash
Chris Dalton
2017-10-06
*
CCPR: Blacklist intel 4xxx and 6xxx
Chris Dalton
2017-10-06
*
Add a cap for geometry shader invocations
Chris Dalton
2017-10-06
*
Use draws instead of clears on Macs w/ Intel Iris Pro GPUs
Robert Phillips
2017-10-05
*
Always use draws instead of clears for ANGLE D3D11
Robert Phillips
2017-10-05
*
Ensure glxGetProcAddress is declared
Brian Osman
2017-10-04
*
CCPR: Blacklist Mali GPUs and Vulkan while we work through issues
Chris Dalton
2017-09-29
*
Fall back to non mipped Texture when we can't copy base to mipped texture
Greg Daniel
2017-09-29
*
Revert "Revert "Update GrBitmapTextureMaker for handling mipped requests""
Greg Daniel
2017-09-29
*
Revert "Update GrBitmapTextureMaker for handling mipped requests"
Greg Daniel
2017-09-28
*
Always read half-float textures as GL_HALF_FLOAT in ES3.
Geoff Lang
2017-09-28
*
Update GrBitmapTextureMaker for handling mipped requests
Greg Daniel
2017-09-28
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11.
Brian Salomon
2017-09-22
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Avoid using glUnmapBufferOES with ES3
Brian Osman
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Disable flat interpolation in TextureOp on Qualcomm
Brian Salomon
2017-09-15
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Init hardware buffer state in GrGLGpu
Rob Phillips
2017-09-06
*
Unbind xfer buffer in a couple more places
Brian Osman
2017-09-05
*
Unbind xfer buffer before trying to call TexImage2D
Brian Osman
2017-09-05
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