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* Add extra safety check to the EGL context setup.Gravatar joakim.landberg2014-12-01
* some cleanup around GrGpu/GrDrawTarget copySurfaceGravatar bsalomon2014-11-26
* Revert of some cleanup around GrGpu/GrDrawTarget copySurface (patchset #3 id:...Gravatar bsalomon2014-11-26
* Update effect key for descriptor to not record offsets.Gravatar egdaniel2014-11-26
* some cleanup around GrGpu/GrDrawTarget copySurfaceGravatar bsalomon2014-11-26
* remove proc keyGravatar joshualitt2014-11-25
* Add IndexType parameter to GrDrawTarget::drawPathsGravatar cdalton2014-11-25
* Remove unnessary check to skip drawing.Gravatar egdaniel2014-11-25
* Remove GrSurface::isSameAsGravatar bsalomon2014-11-25
* Use scratch keys for stencil buffers.Gravatar bsalomon2014-11-25
* Revert "Use scratch keys for stencil buffers."Gravatar bsalomon2014-11-24
* Revert of Revert of Add gpu support for Apple specific 'Vertex Arrays' functi...Gravatar tomhudson2014-11-24
* Revert of Add gpu support for Apple specific 'Vertex Arrays' functions (patch...Gravatar tomhudson2014-11-24
* Add gpu support for Apple specific 'Vertex Arrays' functionsGravatar paraboul2014-11-24
* Use scratch keys for stencil buffers.Gravatar bsalomon2014-11-24
* dstCopy on optdrawstateGravatar joshualitt2014-11-20
* Implement conics for NVPRGravatar kkinnunen2014-11-19
* Small cleanups after GrDrawState/GrOptDrawState base class elimination.Gravatar bsalomon2014-11-19
* scissor state on optstateGravatar joshualitt2014-11-19
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
* Add processor name to comment when printing out shaders.Gravatar egdaniel2014-11-19
* drawinfo carries bufferinfoGravatar joshualitt2014-11-18
* Remove unused NVPR related GL tokensGravatar kkinnunen2014-11-18
* Drawstate on stackGravatar joshualitt2014-11-17
* Make GrResourceCache2 responsible for calling release, abandon, and ~.Gravatar bsalomon2014-11-14
* Move WGL header from include to srcGravatar djsollen2014-11-14
* Cleanup GrContextFactory and make it's subclasses privateGravatar djsollen2014-11-13
* Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual implGravatar bsalomon2014-11-12
* remove separate color from coverageGravatar joshualitt2014-11-11
* Snap optdrawstate in inorder draw buffer and pass into gpuGravatar joshualitt2014-11-10
* Default geometry processorGravatar joshualitt2014-11-08
* simple cl to cleanup friends in GrGpuGravatar joshualitt2014-11-07
* cleaning up geometry handling in gpuGravatar joshualitt2014-11-07
* Revert of Default geometry processor (patchset #9 id:160001 of https://codere...Gravatar joshualitt2014-11-07
* Default geometry processorGravatar joshualitt2014-11-07
* Mesa ES 3.0 requires sized internal formatsGravatar derekf2014-11-07
* Refactor DrawTarget and GPU to be independentGravatar joshualitt2014-11-07
* Clip in grdrawtargetGravatar joshualitt2014-11-06
* Send coverage VA as floats instead of bytesGravatar egdaniel2014-11-06
* Workaround for PowerVR clear issue.Gravatar bsalomon2014-11-05
* removing setVertexArraySource from drawtargetGravatar joshualitt2014-11-04
* Temporary fix to remove drawrect call from GpuGLGravatar joshualitt2014-11-03
* Detect Mesa OpenGL ESGravatar derekf2014-11-03
* Don't allow renderTarget==NULL to GrContext::clear() and friends.Gravatar bsalomon2014-11-03
* Remove GrGLTexIDGravatar bsalomon2014-11-03
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* Add class GrGLTextureRenderTarget for GL texture/rendertarget objectsGravatar bsalomon2014-11-03
* Revert of Temporary fix to remove drawrect call from GpuGL (patchset #6 id:90...Gravatar joshualitt2014-10-31
* Temporary fix to remove drawrect call from GpuGLGravatar joshualitt2014-10-31
* Beginning to refactor nvpr codeGravatar joshualitt2014-10-31