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Commit message (
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Author
Age
*
Add extra safety check to the EGL context setup.
joakim.landberg
2014-12-01
*
some cleanup around GrGpu/GrDrawTarget copySurface
bsalomon
2014-11-26
*
Revert of some cleanup around GrGpu/GrDrawTarget copySurface (patchset #3 id:...
bsalomon
2014-11-26
*
Update effect key for descriptor to not record offsets.
egdaniel
2014-11-26
*
some cleanup around GrGpu/GrDrawTarget copySurface
bsalomon
2014-11-26
*
remove proc key
joshualitt
2014-11-25
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Add IndexType parameter to GrDrawTarget::drawPaths
cdalton
2014-11-25
*
Remove unnessary check to skip drawing.
egdaniel
2014-11-25
*
Remove GrSurface::isSameAs
bsalomon
2014-11-25
*
Use scratch keys for stencil buffers.
bsalomon
2014-11-25
*
Revert "Use scratch keys for stencil buffers."
bsalomon
2014-11-24
*
Revert of Revert of Add gpu support for Apple specific 'Vertex Arrays' functi...
tomhudson
2014-11-24
*
Revert of Add gpu support for Apple specific 'Vertex Arrays' functions (patch...
tomhudson
2014-11-24
*
Add gpu support for Apple specific 'Vertex Arrays' functions
paraboul
2014-11-24
*
Use scratch keys for stencil buffers.
bsalomon
2014-11-24
*
dstCopy on optdrawstate
joshualitt
2014-11-20
*
Implement conics for NVPR
kkinnunen
2014-11-19
*
Small cleanups after GrDrawState/GrOptDrawState base class elimination.
bsalomon
2014-11-19
*
scissor state on optstate
joshualitt
2014-11-19
*
Create GrOptDrawState before recording draw in GrInOrderDrawBuffer
bsalomon
2014-11-19
*
Add processor name to comment when printing out shaders.
egdaniel
2014-11-19
*
drawinfo carries bufferinfo
joshualitt
2014-11-18
*
Remove unused NVPR related GL tokens
kkinnunen
2014-11-18
*
Drawstate on stack
joshualitt
2014-11-17
*
Make GrResourceCache2 responsible for calling release, abandon, and ~.
bsalomon
2014-11-14
*
Move WGL header from include to src
djsollen
2014-11-14
*
Cleanup GrContextFactory and make it's subclasses private
djsollen
2014-11-13
*
Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual impl
bsalomon
2014-11-12
*
remove separate color from coverage
joshualitt
2014-11-11
*
Snap optdrawstate in inorder draw buffer and pass into gpu
joshualitt
2014-11-10
*
Default geometry processor
joshualitt
2014-11-08
*
simple cl to cleanup friends in GrGpu
joshualitt
2014-11-07
*
cleaning up geometry handling in gpu
joshualitt
2014-11-07
*
Revert of Default geometry processor (patchset #9 id:160001 of https://codere...
joshualitt
2014-11-07
*
Default geometry processor
joshualitt
2014-11-07
*
Mesa ES 3.0 requires sized internal formats
derekf
2014-11-07
*
Refactor DrawTarget and GPU to be independent
joshualitt
2014-11-07
*
Clip in grdrawtarget
joshualitt
2014-11-06
*
Send coverage VA as floats instead of bytes
egdaniel
2014-11-06
*
Workaround for PowerVR clear issue.
bsalomon
2014-11-05
*
removing setVertexArraySource from drawtarget
joshualitt
2014-11-04
*
Temporary fix to remove drawrect call from GpuGL
joshualitt
2014-11-03
*
Detect Mesa OpenGL ES
derekf
2014-11-03
*
Don't allow renderTarget==NULL to GrContext::clear() and friends.
bsalomon
2014-11-03
*
Remove GrGLTexID
bsalomon
2014-11-03
*
Force input coverage to be only a byte in gpu shaders.
egdaniel
2014-11-03
*
Add class GrGLTextureRenderTarget for GL texture/rendertarget objects
bsalomon
2014-11-03
*
Revert of Temporary fix to remove drawrect call from GpuGL (patchset #6 id:90...
joshualitt
2014-10-31
*
Temporary fix to remove drawrect call from GpuGL
joshualitt
2014-10-31
*
Beginning to refactor nvpr code
joshualitt
2014-10-31
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