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Commit message (
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Author
Age
*
When setting up a copySurface dst texture make the orientation match the src ...
bsalomon
2016-06-08
*
SkLeanWindows.h: #include "Windows.h" fewer places
halcanary
2016-06-07
*
Switch to a whitelist for manual mip-map generation
brianosman
2016-06-07
*
Abandon offset support with texel buffers
csmartdalton
2016-06-03
*
Support ARB extensions for indirect drawing
csmartdalton
2016-06-03
*
Exclude Mali devices from manual mip-mapping.
brianosman
2016-06-02
*
Add a caps bit to enable/disable the new manual mip-mapper
brianosman
2016-06-02
*
Manually generated sRGB mipmaps, with successively smaller draws.
brianosman
2016-06-02
*
Fix incorrect sampler locations when using CHROMIUM_bind_uniform_location
kkinnunen
2016-05-30
*
Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead.
brianosman
2016-05-24
*
Pretend that Adreno4xx doesn't have sRGB write control.
brianosman
2016-05-23
*
Eliminate special case nvpr batch handling
cdalton
2016-05-12
*
Separate user and raw stencil settings
cdalton
2016-05-11
*
Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...
robertphillips
2016-05-11
*
Disable unpack row length when uploading mips
ericrk
2016-05-10
*
Separate user and raw stencil settings
cdalton
2016-05-10
*
Replace GrStrokeInfo with GrStyle.
bsalomon
2016-05-10
*
Only enable SRGB write control on desktop GL when SRGB is supported.
bsalomon
2016-05-10
*
Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of https:...
bsalomon
2016-05-10
*
Replace GrStrokeInfo with GrStyle.
bsalomon
2016-05-10
*
Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8
bsalomon
2016-05-05
*
Bring back sRGB-write-control as a caps bit.
brianosman
2016-05-05
*
Add Gr*Proxy classes
robertphillips
2016-05-04
*
Allow stencils to be attached to render targets created via SkSurface::MakeFr...
ericrk
2016-05-04
*
Revert of Allow stencils to be attached to render targets created via SkSurfa...
jvanverth
2016-05-04
*
Allow stencils to be attached to render targets created via SkSurface::MakeFr...
ericrk
2016-05-03
*
Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview....
robertphillips
2016-05-03
*
Add Gr*Proxy classes
robertphillips
2016-05-03
*
Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.c...
robertphillips
2016-05-03
*
Revert of Make stencils be attachable to render targets created via SkSurface...
jvanverth
2016-05-03
*
Add Gr*Proxy classes
robertphillips
2016-05-03
*
Make stencils be attachable to render targets created via SkSurface::MakeFrom...
kkinnunen
2016-05-02
*
added GrMSAAPathRenderer
ethannicholas
2016-05-02
*
Add mipmap loading to Vulkan.
jvanverth
2016-04-29
*
Revert of Make stencils be attachable to render targets created via SkSurface...
benjaminwagner
2016-04-29
*
Don't mark mipmaps dirty if uploading > 1 levels
jvanverth
2016-04-29
*
Use constexpr constructors of GrStencilSettings rather than hacky macro system.
bsalomon
2016-04-29
*
Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
djsollen
2016-04-29
*
Make stencils be attachable to render targets created via SkSurface::MakeFrom...
kkinnunen
2016-04-29
*
Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. (pat...
reed
2016-04-28
*
Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
djsollen
2016-04-27
*
Ensure we're operating on the correct texture when generating mipmaps.
brianosman
2016-04-26
*
Revert of Batch multiple single NVPR draw paths to instanced draws (patchset ...
stephana
2016-04-25
*
Batch multiple single NVPR draw paths to instanced draws
kkinnunen
2016-04-25
*
Refactor to separate backend object lifecycle and GpuResource budget decision
kkinnunen
2016-04-22
*
Guard against FramebufferStatus checks in GrGLRenderTarget
robertphillips
2016-04-21
*
Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...
jvanverth
2016-04-20
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Use transfer buffer for BatchAtlas texture copies.
jvanverth
2016-04-20
*
Enable NV_path_rendering in the Null GL.
svaisanen
2016-04-20
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