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* When setting up a copySurface dst texture make the orientation match the src ...Gravatar bsalomon2016-06-08
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
* Switch to a whitelist for manual mip-map generationGravatar brianosman2016-06-07
* Abandon offset support with texel buffersGravatar csmartdalton2016-06-03
* Support ARB extensions for indirect drawingGravatar csmartdalton2016-06-03
* Exclude Mali devices from manual mip-mapping.Gravatar brianosman2016-06-02
* Add a caps bit to enable/disable the new manual mip-mapperGravatar brianosman2016-06-02
* Manually generated sRGB mipmaps, with successively smaller draws.Gravatar brianosman2016-06-02
* Fix incorrect sampler locations when using CHROMIUM_bind_uniform_locationGravatar kkinnunen2016-05-30
* Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead.Gravatar brianosman2016-05-24
* Pretend that Adreno4xx doesn't have sRGB write control.Gravatar brianosman2016-05-23
* Eliminate special case nvpr batch handlingGravatar cdalton2016-05-12
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
* Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...Gravatar robertphillips2016-05-11
* Disable unpack row length when uploading mipsGravatar ericrk2016-05-10
* Separate user and raw stencil settingsGravatar cdalton2016-05-10
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
* Only enable SRGB write control on desktop GL when SRGB is supported.Gravatar bsalomon2016-05-10
* Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of https:...Gravatar bsalomon2016-05-10
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
* Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8Gravatar bsalomon2016-05-05
* Bring back sRGB-write-control as a caps bit.Gravatar brianosman2016-05-05
* Add Gr*Proxy classesGravatar robertphillips2016-05-04
* Allow stencils to be attached to render targets created via SkSurface::MakeFr...Gravatar ericrk2016-05-04
* Revert of Allow stencils to be attached to render targets created via SkSurfa...Gravatar jvanverth2016-05-04
* Allow stencils to be attached to render targets created via SkSurface::MakeFr...Gravatar ericrk2016-05-03
* Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview....Gravatar robertphillips2016-05-03
* Add Gr*Proxy classesGravatar robertphillips2016-05-03
* Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.c...Gravatar robertphillips2016-05-03
* Revert of Make stencils be attachable to render targets created via SkSurface...Gravatar jvanverth2016-05-03
* Add Gr*Proxy classesGravatar robertphillips2016-05-03
* Make stencils be attachable to render targets created via SkSurface::MakeFrom...Gravatar kkinnunen2016-05-02
* added GrMSAAPathRendererGravatar ethannicholas2016-05-02
* Add mipmap loading to Vulkan.Gravatar jvanverth2016-04-29
* Revert of Make stencils be attachable to render targets created via SkSurface...Gravatar benjaminwagner2016-04-29
* Don't mark mipmaps dirty if uploading > 1 levelsGravatar jvanverth2016-04-29
* Use constexpr constructors of GrStencilSettings rather than hacky macro system.Gravatar bsalomon2016-04-29
* Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.Gravatar djsollen2016-04-29
* Make stencils be attachable to render targets created via SkSurface::MakeFrom...Gravatar kkinnunen2016-04-29
* Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. (pat...Gravatar reed2016-04-28
* Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.Gravatar djsollen2016-04-27
* Ensure we're operating on the correct texture when generating mipmaps.Gravatar brianosman2016-04-26
* Revert of Batch multiple single NVPR draw paths to instanced draws (patchset ...Gravatar stephana2016-04-25
* Batch multiple single NVPR draw paths to instanced drawsGravatar kkinnunen2016-04-25
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Guard against FramebufferStatus checks in GrGLRenderTargetGravatar robertphillips2016-04-21
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...Gravatar jvanverth2016-04-20
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
* Enable NV_path_rendering in the Null GL.Gravatar svaisanen2016-04-20