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* Fix a confusing typo in a comment about MSAAGravatar Brian Osman2017-02-24
| | | | | | | | BUG=skia: Change-Id: I8d35862fc5f8ff2b511d716d30c734a2f0e92442 Reviewed-on: https://skia-review.googlesource.com/8946 Reviewed-by: Robert Phillips <robertphillips@google.com>
* Don't use mixed samples if NVPR is disabledGravatar csmartdalton2017-02-23
| | | | | | | | | BUG=skia: Change-Id: I48c72268e30e202a101177393eb777f18a11cb6f Reviewed-on: https://skia-review.googlesource.com/8790 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add the ability to enable/disable GPU path renderersGravatar csmartdalton2017-02-22
| | | | | | | | | | | | | | Adds a bitfield to GrContextOptions that masks out path renderers. Adds commandline flags support to set this bitfield in tools apps. Removes GrGLInterfaceRemoveNVPR since we can now accomplish the same thing in the context options. BUG=skia: Change-Id: Icf2a4df36374b3ba2f69ebf0db56e8aedd6cf65f Reviewed-on: https://skia-review.googlesource.com/8786 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Print GL shader source with line numbers when there is a compile errorGravatar csmartdalton2017-02-21
| | | | | | | | | BUG=skia: Change-Id: I06bad4aacf5992d8207881f59f20615479536481 Reviewed-on: https://skia-review.googlesource.com/8562 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Fix -Wshadow-field warning in class NullInterfaceGravatar Brian Salomon2017-02-18
| | | | | | | | | This warning fires in a tip of tree clang build because the base class to NullInterface also has a field called fExtensions. Change-Id: I5e2a901583ae223a85d562f2d8b082e4d0cbf690 Reviewed-on: https://skia-review.googlesource.com/8691 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add a workaround for platforms with broken geo shader invocationsGravatar csmartdalton2017-02-17
| | | | | | | | | | BUG=skia: Change-Id: I9105b65b522d9ffac5a90ca7126bfd4ae88f8069 Reviewed-on: https://skia-review.googlesource.com/8422 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Check for GL_EXT_geometry_shader on ESGravatar csmartdalton2017-02-17
| | | | | | | | | BUG=skia: Change-Id: If4f13af35679c048253c6c513a74e79be808dd74 Reviewed-on: https://skia-review.googlesource.com/8466 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove GL asserts for geo shaders to not have uniformsGravatar csmartdalton2017-02-15
| | | | | | | | | | BUG=skia: Change-Id: I51468c808f8a2e6593c237b4c4368df2f6729dff Reviewed-on: https://skia-review.googlesource.com/8421 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
| | | | | | | Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e Reviewed-on: https://skia-review.googlesource.com/8278 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Remove unused/barely-supported compressed GrPixelConfigsGravatar Robert Phillips2017-02-13
| | | | | | | Change-Id: Ie7b813c8b0523ae53cf9f2328645ddf4c5af49a8 Reviewed-on: https://skia-review.googlesource.com/8326 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add support for RG float texturesGravatar csmartdalton2017-02-10
| | | | | | | | | | | | | | Adds kRG_float_GrPixelConfig. Also removes default labels from switches on GrPixelConfig, in order to help guide future enumerals to handle them properly. BUG=skia: Change-Id: Ie80b9413b4002b666df3ef1a7a8ea4c9c29ce43b Reviewed-on: https://skia-review.googlesource.com/8226 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Add integer vectors to GrSLTypeGravatar csmartdalton2017-02-08
| | | | | | | | | BUG=skia: Change-Id: I4a4a50e214f2240d83f6f0b02cf43e695c067933 Reviewed-on: https://skia-review.googlesource.com/8122 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
| | | | | | | | | | | | | This reverts commit de4d301881e7fd084f1f0b359ec6f9b2bf8bd4c5. Reason for revert: several Chrome rendering bugs on Mac BUG=skia: Change-Id: I492082b0b7e7c902ede4b598c5809f604d210ce1 Reviewed-on: https://skia-review.googlesource.com/7887 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "SkScalar: delete code that doesn't compile.""Gravatar Hal Canary2017-02-02
| | | | | | | | | This reverts commit 8233fc82b00763d37a7b0db7890b15c7d58939d4. Change-Id: Ia32ccdb3b385ed28e1b41e553c7d80cf803522cc Reviewed-on: https://skia-review.googlesource.com/7899 Reviewed-by: Hal Canary <halcanary@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Revert "SkScalar: delete code thqat doesn't compile."Gravatar Leon Scroggins2017-02-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 565da18f6e4a0f04dc836ce9d35f31bee31644f7. Reason for revert: breaking android roll: https://googleplex-android-review.git.corp.google.com/#/c/1853481/-1..1 Some code in Android references SK_SCALAR_IS_FLOAT: https://cs.corp.google.com/android/frameworks/base/core/jni/android/graphics/Interpolator.cpp?q=frameworks/base/core/jni/android/graphics/Interpolator.cpp&sq=package:android&l=30 Original change's description: > SkScalar: delete code thqat doesn't compile. > > Change-Id: I8a5c404d6151fca79af5c5a98d4b44924c0ade52 > Reviewed-on: https://skia-review.googlesource.com/7882 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Hal Canary <halcanary@google.com> > TBR=halcanary@google.com,reed@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I4df06c4593abaa3ac3877b270a41aec7a9c3fc8f Reviewed-on: https://skia-review.googlesource.com/7888 Commit-Queue: Leon Scroggins <scroggo@google.com> Reviewed-by: Leon Scroggins <scroggo@google.com>
* SkScalar: delete code thqat doesn't compile.Gravatar Hal Canary2017-02-02
| | | | | | | Change-Id: I8a5c404d6151fca79af5c5a98d4b44924c0ade52 Reviewed-on: https://skia-review.googlesource.com/7882 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Fix extension suffic for getting procs from GL_EXT_debug_marker on ESGravatar Brian Salomon2017-01-26
| | | | | | | Change-Id: I483fbf7c5f6d4489802def78fa855f70313e4a19 Reviewed-on: https://skia-review.googlesource.com/7602 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Look for GenerateMipMapEXTGravatar Brian Salomon2017-01-23
| | | | | | | Change-Id: I1ced904f0929653aa9bac09fee86607533e28be6 Reviewed-on: https://skia-review.googlesource.com/7359 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
| | | | | | | | | | | | The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Relanding of: https://skia-review.googlesource.com/c/6977/ Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02 Reviewed-on: https://skia-review.googlesource.com/7265 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
| | | | | | | | | BUG=skia: Change-Id: I179576e148ea6caf6e1c40f0a216421898bcb35d Reviewed-on: https://skia-review.googlesource.com/5941 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make GL_RED workaround only be triggered by osmesaGravatar Brian Salomon2017-01-19
| | | | | | | | | BUG=skia:6134 Change-Id: If9c8fb55973815d378cd8a9d956735656d4c097c Reviewed-on: https://skia-review.googlesource.com/7276 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove kIndex_8_GrPixelConfigGravatar Brian Osman2017-01-12
| | | | | | | | | | | | It's been disabled for a long time (GPUs don't support it, and it actually caused performance regression in testing). BUG=skia:4333 Change-Id: I6e2bf755f765168fd616de6c9c023c6fbd5abd20 Reviewed-on: https://skia-review.googlesource.com/6897 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
| | | | | | | | | | | | | | | | * SkAutoFree moved to SkTemplates.h (now implmented with unique_ptr). * SkAutoMalloc and SkAutoSMalloc moved to SkAutoMalloc.h * "SkAutoFree X(sk_malloc_throw(N));" --> "SkAutoMalloc X(N);" Revert "Revert 'SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h'" This reverts commit c456b73fef9589bbdc5eb83eaa83e53c357bb3da. Change-Id: Ie2c1a17c20134b8ceab85a68b3ae3e61c24fbaab Reviewed-on: https://skia-review.googlesource.com/6886 Reviewed-by: Hal Canary <halcanary@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"Gravatar Kevin Lubick2017-01-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit a5494f117086d712855e4b6289c58c92d1549bcf. Reason for revert: Broke Google3 Original change's description: > SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h > > * SkAutoFree moved to SkTemplates.h (now implmented with unique_ptr). > > * SkAutoMalloc and SkAutoSMalloc moved to SkAutoMalloc.h > > * "SkAutoFree X(sk_malloc_throw(N));" --> "SkAutoMalloc X(N);" > > Change-Id: Idacd86ca09e22bf092422228599ae0d9bedded88 > Reviewed-on: https://skia-review.googlesource.com/4543 > Reviewed-by: Ben Wagner <bungeman@google.com> > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Hal Canary <halcanary@google.com> > TBR=halcanary@google.com,bungeman@google.com,reed@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Ie8bd176121c3ee83c110d66c0d0ac65e09bfc9c5 Reviewed-on: https://skia-review.googlesource.com/6884 Commit-Queue: Kevin Lubick <kjlubick@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com>
* SkTypes.h : move SkAutoMalloc into SkAutoMalloc.hGravatar Hal Canary2017-01-11
| | | | | | | | | | | | | | * SkAutoFree moved to SkTemplates.h (now implmented with unique_ptr). * SkAutoMalloc and SkAutoSMalloc moved to SkAutoMalloc.h * "SkAutoFree X(sk_malloc_throw(N));" --> "SkAutoMalloc X(N);" Change-Id: Idacd86ca09e22bf092422228599ae0d9bedded88 Reviewed-on: https://skia-review.googlesource.com/4543 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
* Fix overwriting of config flags in a few casesGravatar Brian Osman2017-01-11
| | | | | | | | | | | | | | | For all of these configs, we were or'ing in the texel buffer flag, and then setting the flags to textureable. We currently only use texel buffers for RGBA_Float buffers, so this didn't make any difference, but I spotted it while making other changes. BUG=skia: Change-Id: I76c21881b7c82c5c0561e19686ddcc62f9cca835 Reviewed-on: https://skia-review.googlesource.com/6851 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Add Gray8 pixel configGravatar Brian Osman2017-01-10
| | | | | | | | | | | | | | | | | | | | | | | This is still just linear (non-sRGB), but adding sRGB will be the next step. I've verified that this is really making R8 textures when uploading Gray8 bitmaps. Tests pass, and the all_bitmap_configs GM still renders correctly (unlike when we just mapped Gray8 to Alpha8). This adds another pixel config, which could grow our cache footprint, but the benefits of not using 4bpp for 1bpp data should outweigh that? Re-land of https://skia-review.googlesource.com/c/6817/, with fixes for Vulkan. BUG=skia:6110 Change-Id: Ia763c276808be28027ed0005ee4b88637306583f Reviewed-on: https://skia-review.googlesource.com/6839 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Revert "Add Gray8 pixel config"Gravatar Brian Osman2017-01-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit f2956459f707de596dcb2c79a7ee1fa62d599c0d. Reason for revert: GM and image failures on some bots (rendering red, not gray). Original change's description: > Add Gray8 pixel config > > This is still just linear (non-sRGB), but adding sRGB will > be the next step. I've verified that this is really making > R8 textures when uploading Gray8 bitmaps. Tests pass, and > the all_bitmap_configs GM still renders correctly (unlike > when we just mapped Gray8 to Alpha8). > > This adds another pixel config, which could grow our cache > footprint, but the benefits of not using 4bpp for 1bpp data > should outweigh that? > > BUG=skia:6110 > > Change-Id: I4fc4c2479fc25f1d278e174a9bb5b542a0cb184c > Reviewed-on: https://skia-review.googlesource.com/6817 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org BUG=skia:6110 NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I95a4fc0450a569d5791f6bceb7fae61c7e5eba61 Reviewed-on: https://skia-review.googlesource.com/6838 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add Gray8 pixel configGravatar Brian Osman2017-01-10
| | | | | | | | | | | | | | | | | | | This is still just linear (non-sRGB), but adding sRGB will be the next step. I've verified that this is really making R8 textures when uploading Gray8 bitmaps. Tests pass, and the all_bitmap_configs GM still renders correctly (unlike when we just mapped Gray8 to Alpha8). This adds another pixel config, which could grow our cache footprint, but the benefits of not using 4bpp for 1bpp data should outweigh that? BUG=skia:6110 Change-Id: I4fc4c2479fc25f1d278e174a9bb5b542a0cb184c Reviewed-on: https://skia-review.googlesource.com/6817 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Misc batch->op cleanup Part 1 of 2Gravatar Brian Salomon2016-12-21
| | | | | | | Change-Id: I80f951976558a284e55386e0a368f08bd835d8ca Reviewed-on: https://skia-review.googlesource.com/6359 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Added SkLRUCache.h and converted GPU program cache to use it.Gravatar Ethan Nicholas2016-12-15
| | | | | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4221 Change-Id: I7e4094c2f2a2ecc5909895a8a68b27047acdcbd0 Reviewed-on: https://skia-review.googlesource.com/4221 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Workaround freeze on Mac Chrome when checking read pixel config support.Gravatar Brian Salomon2016-12-15
| | | | | | | | | | | | | | Chromium may ask us to read back from locked IOSurfaces. Calling the command buffer's glGetIntegerv() with GL_IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE causes the command buffer to make a call to check the framebuffer status which can hang the driver. So in Mac Chromium we always use a temporary surface to test for glReadPixels format/type support. BUG=chromium:662802 Change-Id: I034e24faf3d780b6243f95af66d03dd68e12633c Reviewed-on: https://skia-review.googlesource.com/6113 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
| | | | | | | | | BUG=skia: Change-Id: Ifac1aa39839058787ad1794200c3dbb93c147a69 Reviewed-on: https://skia-review.googlesource.com/5850 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
| | | | | | | | | | | This reverts commit ce33f10677630e34187b661a02161378d8304d68. Reason for revert: Breaking many gpu bots Change-Id: I94c813ed6a9311458c872f74bb1b0792f46ff414 Reviewed-on: https://skia-review.googlesource.com/5737 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
| | | | | | | | | BUG=skia: Change-Id: If78a4d08121699f87659f0d2e35f3edbf1867401 Reviewed-on: https://skia-review.googlesource.com/5408 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Make command buffer sRGB mip-mapping more predictableGravatar Brian Osman2016-12-09
| | | | | | | | | BUG=chrome:655247 Change-Id: I1c987939ac224075cdd385c879dd091fb0efd82a Reviewed-on: https://skia-review.googlesource.com/5753 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Rename GrBatchFlushState to GrOpFlushStateGravatar Brian Salomon2016-12-07
| | | | | | | Change-Id: I1a8052c61d7624929caf45ba44e2a465cd0dc1c2 Reviewed-on: https://skia-review.googlesource.com/5649 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Skip the sRGB mip-map testing on command bufferGravatar brianosman2016-12-07
| | | | | | | | | Chromium command buffer now has the sRGB decode extension, but it doesn't make any guarantees about the interaction with glGenerateMipmap. BUG=skia: Review-Url: https://codereview.chromium.org/2557603006
* Two (related) changes here:Gravatar brianosman2016-12-02
| | | | | | | | | | | | | | | | | | | | 1) Our older iOS devices failed our sRGB tests, due to precision issues with alpha. At this point, we only test on iPadMini 4, and that appears not to have any problems. 2) iOS devices still don't have the sRGB texture decode extension. But, some clients have no interest in mixing legacy/color-correct rendering, and would like to use sRGB on these devices. This GrContextOptions flag enables sRGB support in those cases. Adjust the test code to produce sRGB capable contexts on these devices, but only for configs that have a color space. (See comment). BUG=skia:4148 Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444 Review-Url: https://codereview.chromium.org/2539993002
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset ↵Gravatar brianosman2016-12-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #12 id:220001 of https://codereview.chromium.org/2539993002/ ) Reason for revert: Command Buffer, too... Original issue's description: > Two (related) changes here: > > 1) Our older iOS devices failed our sRGB tests, due to precision issues > with alpha. At this point, we only test on iPadMini 4, and that appears > not to have any problems. > > 2) iOS devices still don't have the sRGB texture decode extension. But, > some clients have no interest in mixing legacy/color-correct rendering, > and would like to use sRGB on these devices. This GrContextOptions flag > enables sRGB support in those cases. > > Adjust the test code to produce sRGB capable contexts on these devices, > but only for configs that have a color space. (See comment). > > BUG=skia:4148 > > Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e > Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444 TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4148 Review-Url: https://codereview.chromium.org/2546783005
* Two (related) changes here:Gravatar brianosman2016-12-01
| | | | | | | | | | | | | | | | | | | 1) Our older iOS devices failed our sRGB tests, due to precision issues with alpha. At this point, we only test on iPadMini 4, and that appears not to have any problems. 2) iOS devices still don't have the sRGB texture decode extension. But, some clients have no interest in mixing legacy/color-correct rendering, and would like to use sRGB on these devices. This GrContextOptions flag enables sRGB support in those cases. Adjust the test code to produce sRGB capable contexts on these devices, but only for configs that have a color space. (See comment). BUG=skia:4148 Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e Review-Url: https://codereview.chromium.org/2539993002
* Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset ↵Gravatar brianosman2016-12-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #11 id:200001 of https://codereview.chromium.org/2539993002/ ) Reason for revert: ANGLE tests are failing Original issue's description: > Two (related) changes here: > > 1) Our older iOS devices failed our sRGB tests, due to precision issues > with alpha. At this point, we only test on iPadMini 4, and that appears > not to have any problems. > > 2) iOS devices still don't have the sRGB texture decode extension. But, > some clients have no interest in mixing legacy/color-correct rendering, > and would like to use sRGB on these devices. This GrContextOptions flag > enables sRGB support in those cases. > > Adjust the test code to produce sRGB capable contexts on these devices, > but only for configs that have a color space. (See comment). > > BUG=skia:4148 > > Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4148 Review-Url: https://codereview.chromium.org/2547603002
* Two (related) changes here:Gravatar brianosman2016-12-01
| | | | | | | | | | | | | | | | | | 1) Our older iOS devices failed our sRGB tests, due to precision issues with alpha. At this point, we only test on iPadMini 4, and that appears not to have any problems. 2) iOS devices still don't have the sRGB texture decode extension. But, some clients have no interest in mixing legacy/color-correct rendering, and would like to use sRGB on these devices. This GrContextOptions flag enables sRGB support in those cases. Adjust the test code to produce sRGB capable contexts on these devices, but only for configs that have a color space. (See comment). BUG=skia:4148 Review-Url: https://codereview.chromium.org/2539993002
* Rename GrDrawBatch->GrDrawOpGravatar Brian Salomon2016-12-01
| | | | | | | Change-Id: I18f520924b8a2548566fd61dbea4e3e12bd253dd Reviewed-on: https://skia-review.googlesource.com/5411 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Fix error: ‘access’ may be used uninitialized in this functionGravatar Joe Gregorio2016-11-30
| | | | | | | | | | | | | | | [-Werror=maybe-uninitialized] in GrGLGpu::bindImageStorage. Found because this broke the compiles for the debugger, imageinfo, and fiddle, but apparently not any bots? BUG=skia: Change-Id: Id8f964bca4f6493428b35c1b64df468b9d1419db Reviewed-on: https://skia-review.googlesource.com/5380 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Joe Gregorio <jcgregorio@google.com>
* Make GrGpuCommandBuffer infer its render target from first drawGravatar Brian Salomon2016-11-30
| | | | | | | | | This is a temporary workaround to allow removal of GrBatch::renderTarget(). Change-Id: Ic14710a369802064cf6446e8191a98ea3595556d Reviewed-on: https://skia-review.googlesource.com/5342 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Remove caps image storage caps hack.Gravatar Brian Salomon2016-11-29
| | | | | | | | | This was necessary because the number of fragment image storages couldn't be queried in shading language neutral code. We are no longer shading language neutral and this can be queried. Change-Id: I065a38688919e7cdb1482877a232cb004c8f1511 Reviewed-on: https://skia-review.googlesource.com/5315 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
| | | | | | | Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314 Reviewed-on: https://skia-review.googlesource.com/5312 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rm assert that image texture array is null unless GrCaps has images support.Gravatar Brian Salomon2016-11-29
| | | | | | | | Change-Id: I4da01a533d2db3fab5b2fe1128eb8a7c8e09cc01 Reviewed-on: https://skia-review.googlesource.com/5309 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>