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* Added varying structGravatar joshualitt2014-10-24
* Don't use MIP filter mode on compressed texturesGravatar bsalomon2014-10-23
* GP Emit Code takes a structGravatar joshualitt2014-10-22
* Bug fix for es 3.00 fb fetchGravatar joshualitt2014-10-21
* bug fix for glsl identity stringGravatar joshualitt2014-10-17
* Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...Gravatar rmistry2014-10-17
* Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...Gravatar rmistry2014-10-17
* Support GLSL es 3.00Gravatar joshualitt2014-10-16
* Refactor SkGLContext to be actually extendableGravatar kkinnunen2014-10-15
* Last round of effect->processor (for now)Gravatar bsalomon2014-10-15
* More effect->processor cleanupGravatar bsalomon2014-10-15
* Only use sized format on IMG/ES3 for single channel.Gravatar bsalomon2014-10-14
* Use GL_R8 rather than GL_RED for glTexImage2D on IMG/ES3. Check for failure o...Gravatar bsalomon2014-10-14
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Remove tab parameter from GrGLSLMulVarBy4f functionGravatar egdaniel2014-10-09
* gl programs rewriteGravatar joshualitt2014-10-09
* Make the Sk GL context class an abstract base classGravatar kkinnunen2014-10-09
* Revert of Make the Sk GL context class an abstract base class (patchset #4 id...Gravatar bsalomon2014-10-08
* Revert of speculative fix for ios (patchset #1 id:1 of https://codereview.chr...Gravatar bsalomon2014-10-08
* speculative fix for iosGravatar Brian Salomon2014-10-08
* Make the Sk GL context class an abstract base classGravatar kkinnunen2014-10-08
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of gl programs rewrite (patchset #10 id:180001 of https://codereview.c...Gravatar joshualitt2014-10-07
* gl programs rewriteGravatar joshualitt2014-10-07
* Make createOptDrawState return NULL if we would end up not drawingGravatar egdaniel2014-10-07
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06
* Caching the result of readPixelsSupportedGravatar piotaixr2014-10-02
* Remove duplicated code in android_get_gl_proc.Gravatar jungjik.lee2014-10-02
* Add support for EGL on linuxGravatar derekf2014-10-01
* Make "priv" classes for GrTexure and GrSurface.Gravatar bsalomon2014-09-30
* Revert of Make "priv" classes for GrTexure and GrSurface. (patchset #9 id:260...Gravatar robertphillips2014-09-30
* Make "priv" classes for GrTexure and GrSurface.Gravatar bsalomon2014-09-29
* Split GrDrawState and GrOptDrawState into separate classes and remove base cl...Gravatar egdaniel2014-09-26
* Use OptDrawState instead of DrawState when flushing state in GrGpuGLGravatar egdaniel2014-09-24
* Revert "Add support for EGL on linux"Gravatar borenet2014-09-24
* Add support for EGL on linuxGravatar derekf2014-09-23
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Use uniform color/coverage inputs when path rendering.Gravatar bsalomon2014-09-23
* Fix inputCoverageIsUsed bug in GrGLProgramDescGravatar egdaniel2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Change GrGLProgramDesc header to have DoPathRendering flag instead of Require...Gravatar egdaniel2014-09-22
* Fix stack-allocated GPU path objectGravatar cdalton2014-09-19
* Add counting of some GL callsGravatar robertphillips2014-09-18
* Uses a single pre-baked set of paths for drawing nvpr text of a givenGravatar cdalton2014-09-18
* Changes to remove program effects builderGravatar joshualitt2014-09-18