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GrGLShaderStringBuilder.h
Commit message (
Expand
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Author
Age
*
API to cache shader binaries between runs of Skia.
Ethan Nicholas
2017-11-02
*
Attempt to work around iOS varying limit in GLPrograms test
Brian Salomon
2017-05-15
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
re-re-land of skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Revert "re-land of skslc now uses standard Skia caps"
Leon Scroggins
2016-11-11
*
re-land of skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Revert "skslc now uses standard Skia caps"
Leon Scroggins
2016-11-11
*
skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
*
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Multi-string shaders
joshualitt
2015-02-13
*
Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.ch...
joshualitt
2015-02-13
*
Multi-string shaders
joshualitt
2015-02-13
*
patch from issue 886233004 at patchset 40001 (http://crrev.com/886233004#ps40...
mtklein
2015-02-02
*
Add counting of some GL calls
robertphillips
2014-09-18
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21