Commit message (Expand) | Author | Age | |
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* | Revert of Cleanup of shader building system (patchset #25 id:470001 of https:... | 2014-10-07 | |
* | Cleanup of shader building system | 2014-10-07 | |
* | Plumb OptDrawState down to VertexShaderBuilder | 2014-10-06 | |
* | Patch to create a distinct geometry processor. The vast majority of this patch | 2014-09-23 | |
* | Changes to remove program effects builder | 2014-09-18 | |
* | Breaking out full program and frag only | 2014-09-17 | |
* | BUG=skia: | 2014-09-15 | |
* | "NULL !=" = NULL | 2014-09-05 | |
* | Initial change to create GeometryProcessor | 2014-09-04 | |
* | Add option to add precision to varyings in shader | 2014-09-02 | |
* | Implement NV_path_rendering on OpenGL ES | 2014-08-25 | |
* | Initial refactor of shaderbuilder to prepare for geometry shaders | 2014-08-21 |