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path: root/src/gpu/gl/builders/GrGLProgramBuilder.h
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* Change to create device coord coordsetGravatar joshualitt2014-12-18
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15
* Create xfer processor backend.Gravatar egdaniel2014-12-11
* Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...Gravatar joshualitt2014-12-10
* Create xfer processor backend.Gravatar egdaniel2014-12-10
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
* move program descriptor generation to flushGravatar joshualitt2014-12-04
* Revert of move program descriptor generation to flush (patchset #7 id:120001 ...Gravatar joshualitt2014-12-04
* move program descriptor generation to flushGravatar joshualitt2014-12-03
* First step to moving vertex attributes to the geometryProcessorGravatar joshualitt2014-12-03
* remove proc keyGravatar joshualitt2014-11-25
* Small cleanups after GrDrawState/GrOptDrawState base class elimination.Gravatar bsalomon2014-11-19
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
* Default geometry processorGravatar joshualitt2014-11-08
* Revert of Default geometry processor (patchset #9 id:160001 of https://codere...Gravatar joshualitt2014-11-07
* Default geometry processorGravatar joshualitt2014-11-07
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* OptState owns program descriptorGravatar joshualitt2014-10-28
* Added varying structGravatar joshualitt2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* BUG=skia:Gravatar joshualitt2014-09-15
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* Add option to add precision to varyings in shaderGravatar egdaniel2014-09-02
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21