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GrGLProgramBuilder.h
Commit message (
Expand
)
Author
Age
*
fix for persistent shader cache
Ethan Nicholas
2018-07-11
*
Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.
Brian Salomon
2018-06-25
*
Revert "Revert "Change how vertex/instance attributes are handled in geometry...
Brian Salomon
2018-06-19
*
Revert "Change how vertex/instance attributes are handled in geometry process...
Mike Klein
2018-06-19
*
Change how vertex/instance attributes are handled in geometry processors.
Brian Salomon
2018-06-18
*
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
Brian Salomon
2018-06-08
*
API to cache shader binaries between runs of Skia.
Ethan Nicholas
2017-11-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
re-land of added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-13
*
Revert "added sk_FragCoord support to skslc"
Greg Daniel
2016-12-12
*
added sk_FragCoord support to skslc
Ethan Nicholas
2016-12-12
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Merge GrGLSLProgramDesc into GrProgramDesc
egdaniel
2016-09-07
*
Merge ProgramDesc's for GL and Vulkan
egdaniel
2016-07-29
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Move some program building utils from GL to GLSL
egdaniel
2016-01-13
*
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...
bsalomon
2016-01-12
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create a static instances of SrcOver XferProcessor
egdaniel
2015-11-30
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
*
Move XferProcessors to glsl
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Remove debug print statement
egdaniel
2015-11-09
*
Add addFragPosUniform to GrGLrogramBuilder
egdaniel
2015-11-06
*
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
egdaniel
2015-11-02
*
Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
fix up GrGLProgrambuilder precision on varyings
joshualitt
2015-09-15
*
remove path specific program building classes
joshualitt
2015-09-11
*
Start trying to collapse path program stuff
joshualitt
2015-09-11
*
Remove batchtracker
joshualitt
2015-09-11
*
Style Change: NULL->nullptr
halcanary
2015-08-27
*
Remove GrStagedProcessor, remove the word Stage as it applies to FPs
bsalomon
2015-08-27
*
Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FP...
rmistry
2015-08-26
*
Remove GrStagedProcessor, remove the word Stage as it applies to FPs
bsalomon
2015-08-26
*
fixup precision with configurable atlas
joshualitt
2015-08-07
*
Implement support for CHROMIUM_path_rendering pseudo extension
kkinnunen
2015-07-14
*
Revert of Another trivial cleanup (patchset #6 id:100001 of https://coderevie...
joshualitt
2015-07-13
*
Another trivial cleanup
joshualitt
2015-07-13
*
Revert of Implement support for CHROMIUM_path_rendering pseudo extension (pat...
jvanverth
2015-07-02
*
Implement support for CHROMIUM_path_rendering pseudo extension
kkinnunen
2015-07-02
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