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GrGLProgramBuilder.cpp
Commit message (
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Author
Age
*
More changes to bring together path / geo procs
joshualitt
2015-01-14
*
Move most of the transform logic into the primitive processors
joshualitt
2015-01-13
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ViewMatrix uniform upload moved to GeometryProcessor
joshualitt
2014-12-30
*
removing coord change matrices
joshualitt
2014-12-29
*
This CL cleans up the last remaining users of localCoordChange on paint
joshualitt
2014-12-22
*
Rename GrGpuGL -> GrGLGpu
jvanverth
2014-12-22
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Change to create device coord coordset
joshualitt
2014-12-18
*
Rename GrGpuGL to GrGLGpu for consistency
bsalomon
2014-12-16
*
This change will ultimately pull uniform color, and to a much lesser degree u...
joshualitt
2014-12-15
*
Create xfer processor backend.
egdaniel
2014-12-11
*
Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...
joshualitt
2014-12-10
*
fix for chrome bug with sub pixel hairlines
joshualitt
2014-12-10
*
Create xfer processor backend.
egdaniel
2014-12-10
*
Use GrCoordTransform precision to set uniform matrix precision
bsalomon
2014-12-09
*
Make addUniform take a precision
bsalomon
2014-12-09
*
Move shader precision out of GrShaderVar
bsalomon
2014-12-09
*
Use texture size to determine precision of texture coord varyings.
bsalomon
2014-12-09
*
clean up default precision handling
bsalomon
2014-12-04
*
Remove backend factories
joshualitt
2014-12-04
*
create and thread batch tracker object
joshualitt
2014-12-04
*
move program descriptor generation to flush
joshualitt
2014-12-04
*
Revert of move program descriptor generation to flush (patchset #7 id:120001 ...
joshualitt
2014-12-04
*
Revert of create and thread batch tracker object (patchset #9 id:160001 of ht...
joshualitt
2014-12-04
*
create and thread batch tracker object
joshualitt
2014-12-03
*
move program descriptor generation to flush
joshualitt
2014-12-03
*
First step to moving vertex attributes to the geometryProcessor
joshualitt
2014-12-03
*
remove proc key
joshualitt
2014-11-25
*
Create GrOptDrawState before recording draw in GrInOrderDrawBuffer
bsalomon
2014-11-19
*
Add processor name to comment when printing out shaders.
egdaniel
2014-11-19
*
Default geometry processor
joshualitt
2014-11-08
*
Revert of Default geometry processor (patchset #9 id:160001 of https://codere...
joshualitt
2014-11-07
*
Default geometry processor
joshualitt
2014-11-07
*
Force input coverage to be only a byte in gpu shaders.
egdaniel
2014-11-03
*
Cleanup: Go with SkDebugf instead of GrPrintf.
tfarina
2014-10-31
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OptState owns program descriptor
joshualitt
2014-10-28
*
Working patch to remove constant attributes. This may cause some gm mismatch...
joshualitt
2014-10-28
*
Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...
joshualitt
2014-10-28
*
Working patch to remove constant attributes. This may cause some gm mismatch...
joshualitt
2014-10-28
*
Added varying struct
joshualitt
2014-10-24
*
Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...
joshualitt
2014-10-24
*
Added varying struct
joshualitt
2014-10-24
*
GP Emit Code takes a struct
joshualitt
2014-10-22
*
Opt state takes a GP instead of a GeometryStage
joshualitt
2014-10-10
*
Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...
joshualitt
2014-10-10
*
Opt state takes a GP instead of a GeometryStage
joshualitt
2014-10-10
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Plumb OptDrawState down to VertexShaderBuilder
egdaniel
2014-10-06
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
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