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path: root/src/gpu/gl/GrGpuGL.cpp
Commit message (Expand)AuthorAge
* Don't use MIP filter mode on compressed texturesGravatar bsalomon2014-10-23
* Only use sized format on IMG/ES3 for single channel.Gravatar bsalomon2014-10-14
* Use GL_R8 rather than GL_RED for glTexImage2D on IMG/ES3. Check for failure o...Gravatar bsalomon2014-10-14
* Caching the result of readPixelsSupportedGravatar piotaixr2014-10-02
* Make "priv" classes for GrTexure and GrSurface.Gravatar bsalomon2014-09-30
* Revert of Make "priv" classes for GrTexure and GrSurface. (patchset #9 id:260...Gravatar robertphillips2014-09-30
* Make "priv" classes for GrTexure and GrSurface.Gravatar bsalomon2014-09-29
* Split GrDrawState and GrOptDrawState into separate classes and remove base cl...Gravatar egdaniel2014-09-26
* Use OptDrawState instead of DrawState when flushing state in GrGpuGLGravatar egdaniel2014-09-24
* Add counting of some GL callsGravatar robertphillips2014-09-18
* Fix typoGravatar robertphillips2014-09-17
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Always disable the scissor test before BlitFrameBufferGravatar derekf2014-09-16
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Remove GrDrawTarget::AutoRenderTargetRestore.Gravatar bsalomon2014-09-03
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Add GrResourceCache2.Gravatar bsalomon2014-08-21
* Simplify GrGLPathRendering interfaceGravatar kkinnunen2014-08-20
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Revert of Add GrResourceCache2. (patchset #4 of https://codereview.chromium.o...Gravatar bsalomon2014-08-19
* Add GrResourceCache2.Gravatar bsalomon2014-08-19
* Add a parameter GR_ALWAYS_ALLOCATE_ON_HEAP to allow for only ever creating te...Gravatar george2014-08-12
* Consider index8 a compressed config.Gravatar bsalomon2014-08-11
* Wrap NV_path_rendering API with GrGLPathRenderingGravatar cdalton2014-08-11
* Revert "Adds a GrGLPathRendering class that wraps the NV_path_rendering"Gravatar bungeman2014-08-06
* Adds a GrGLPathRendering class that wraps the NV_path_renderingGravatar cdalton2014-08-04
* Remove unused matrix param from GrContext/GrDrawTarget rect drawing functions.Gravatar bsalomon2014-08-04
* FBFetch refactor + arm supportGravatar joshualitt2014-08-01
* Incorporate glStencilThenCover* nvpr methodsGravatar cdalton2014-07-29
* Remove support in the gpu to use hardware AA lines. Current code paths could ...Gravatar egdaniel2014-07-29
* Revert of Remove gpu support for willUseHWAALines. (https://codereview.chromi...Gravatar egdaniel2014-07-29
* Remove gpu support for willUseHWAALines.Gravatar egdaniel2014-07-29
* Revert "Revert of Use the GrCacheable ID to eliminate the need for notificati...Gravatar bsalomon2014-07-22
* Add a GrPathRange classGravatar cdalton2014-07-21
* Revert of Use the GrCacheable ID to eliminate the need for notifications to G...Gravatar robertphillips2014-07-20
* Fix alpha textures in NV ES3 contexts on Windows.Gravatar bsalomon2014-07-17
* Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL whe...Gravatar bsalomon2014-07-17
* Add new ASTC pixel configGravatar krajcevski2014-07-16
* 32 bpp floating point texturesGravatar joshualitt2014-07-16
* Revert of Reopened: Caching the result of readPixelsSupported (https://codere...Gravatar bungeman2014-07-16
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-15
* Improve gpu tracing when applying markers directly to gpu targetGravatar egdaniel2014-07-09
* Revert of Caching the result of readPixelsSupported (https://codereview.chrom...Gravatar reed2014-07-03
* Caching the result of readPixelsSupportedGravatar piotaixr2014-07-03
* R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. ...Gravatar krajcevski2014-06-30
* Allow compressed texture data to be updated.Gravatar krajcevski2014-06-11
* Generate path names on the client sideGravatar cdalton2014-06-09
* Initial work to get ETC1 data up to the GPUGravatar krajcevski2014-06-02