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path: root/src/gpu/gl/GrGLVertexBuffer.cpp
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* Add transfer buffer support.Gravatar jvanverth2015-12-03
* Revert of Add transfer buffer support. (patchset #9 id:160001 of https://code...Gravatar egdaniel2015-12-03
* Add transfer buffer support.Gravatar jvanverth2015-12-02
* Add onMemoryDump to GrContextGravatar ericrk2015-09-15
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Make uncached textures uncached from the get go.Gravatar bsalomon2015-01-14
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* Revert of Make GrGpuResources register with GrResourceCache2 after fully cons...Gravatar bsalomon2014-08-26
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* store map ptr in GrGeometryBuffer base classGravatar commit-bot@chromium.org2014-05-08
* Rename from "(un)lock" to "(un)map" for geometry buffers.Gravatar commit-bot@chromium.org2014-05-07
* Split GrResource into GrCacheable/GrGpuObjectGravatar commit-bot@chromium.org2014-05-02
* Add support for vertex data rendered from CPU arrays.Gravatar bsalomon@google.com2013-02-21
* Add GrGLBufferImpl to unify implementation of GrGLVertexBuffer and GrGLIndexB...Gravatar bsalomon@google.com2013-02-20
* Refactor tracking of bound vbufs and ibufs and vertex attrib arrays.Gravatar bsalomon@google.com2013-02-19
* Make GrResource know whether 3D objects' lifetimes are managed by Skia or not.Gravatar bsalomon@google.com2013-01-23
* Enforce calling of inherited onRelease & onAbandon mthds in GrResource-derive...Gravatar robertphillips@google.com2012-09-05
* Hide GrDrawTarget::Caps's member varsGravatar bsalomon@google.com2012-08-28
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Move convolution from code in GrGLProgram to new GrConvolutionEffectGravatar tomhudson@google.com2012-05-10
* Turn off pedantic check that causes too much noise in GL logs.Gravatar bsalomon@google.com2012-03-08
* simplify GrPathRenderer interfaceGravatar bsalomon@google.com2012-03-02
* Better workaround for osx / nv bugGravatar bsalomon@google.com2012-03-02
* Workaround for chrome on mac buffer object performance issue.Gravatar bsalomon@google.com2012-03-01
* Move GL-specific source code to make room for D3D back end.Gravatar tomhudson@google.com2012-02-10