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GrGLVertexArray.cpp
Commit message (
Expand
)
Author
Age
*
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
Brian Salomon
2018-06-08
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
*
CCPR: use 16-bit ints for the atlas offset attrib
Chris Dalton
2017-10-25
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switch atlas clients over to using absolute texture coordinates"
Robert Phillips
2017-08-24
*
Switch atlas clients over to using absolute texture coordinates
Robert Phillips
2017-08-24
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
GL: track enabled vertex arrays as a count rather than a mask
Chris Dalton
2017-05-08
*
Revert "GL: track enabled vertex arrays as a count rather than a mask"
Chris Dalton
2017-05-05
*
GL: track enabled vertex arrays as a count rather than a mask
Chris Dalton
2017-05-05
*
Add integer vectors to GrSLType
csmartdalton
2017-02-08
*
Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxy
Robert Phillips
2016-11-11
*
Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique ids
robertphillips
2016-08-31
*
Add resource provider flag to avoid client-side buffers
csmartdalton
2016-07-13
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-07
*
Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...
mtklein
2016-04-06
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-06
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Use unorm shorts for texture coordinates when rendering text.
jvanverth
2016-02-22
*
Revert of Use unorm shorts for texture coordinates when rendering text. (patc...
jvanverth
2016-02-19
*
Use unorm shorts for texture coordinates when rendering text.
jvanverth
2016-02-19
*
Improve GLSL integer support
cdalton
2016-02-08
*
Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...
dcheng
2016-02-06
*
Improve GLSL integer support
cdalton
2016-02-05
*
Style Change: NULL->nullptr
halcanary
2015-08-27
*
Revert "Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #1...
bsalomon
2015-06-01
*
Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #12 id:220...
mtklein
2015-05-18
*
Move copy-surface-as-draw fallback to GrGLGpu.
bsalomon
2015-05-18
*
Remove GrGLVertexArray from GrGpuResource hierarchy.
bsalomon
2015-05-13
*
Make uncached textures uncached from the get go.
bsalomon
2015-01-14
*
Rename GrGpuGL -> GrGLGpu
jvanverth
2014-12-22
*
Rename GrGpuGL to GrGLGpu for consistency
bsalomon
2014-12-16
*
"NULL !=" = NULL
bsalomon
2014-09-05
*
Make GrGpuResources register with GrResourceCache2 after fully constructed.
bsalomon
2014-08-26
*
Revert of Make GrGpuResources register with GrResourceCache2 after fully cons...
bsalomon
2014-08-26
*
Make GrGpuResources register with GrResourceCache2 after fully constructed.
bsalomon
2014-08-26
*
Split GrResource into GrCacheable/GrGpuObject
commit-bot@chromium.org
2014-05-02
*
Use vertex buffer objects instead of client side arrays in fixed-function cod...
commit-bot@chromium.org
2014-02-24
*
Improve handling of FF vertex array state
commit-bot@chromium.org
2013-09-09
*
Replace uses of GrAssert by SkASSERT.
tfarina@chromium.org
2013-08-17
*
Sanitizing source files in Skia_Periodic_House_Keeping
skia.committer@gmail.com
2013-03-08
*
Use vertex array objects on core profiles.
bsalomon@google.com
2013-03-07