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path: root/src/gpu/gl/GrGLVertexArray.cpp
Commit message (Expand)AuthorAge
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* CCPR: use 16-bit ints for the atlas offset attribGravatar Chris Dalton2017-10-25
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
* Switch atlas clients over to using absolute texture coordinatesGravatar Robert Phillips2017-08-24
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Add support for instanced drawsGravatar Chris Dalton2017-05-31
* GL: track enabled vertex arrays as a count rather than a maskGravatar Chris Dalton2017-05-08
* Revert "GL: track enabled vertex arrays as a count rather than a mask"Gravatar Chris Dalton2017-05-05
* GL: track enabled vertex arrays as a count rather than a maskGravatar Chris Dalton2017-05-05
* Add integer vectors to GrSLTypeGravatar csmartdalton2017-02-08
* Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxyGravatar Robert Phillips2016-11-11
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Use unorm shorts for texture coordinates when rendering text.Gravatar jvanverth2016-02-22
* Revert of Use unorm shorts for texture coordinates when rendering text. (patc...Gravatar jvanverth2016-02-19
* Use unorm shorts for texture coordinates when rendering text.Gravatar jvanverth2016-02-19
* Improve GLSL integer supportGravatar cdalton2016-02-08
* Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...Gravatar dcheng2016-02-06
* Improve GLSL integer supportGravatar cdalton2016-02-05
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Revert "Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #1...Gravatar bsalomon2015-06-01
* Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #12 id:220...Gravatar mtklein2015-05-18
* Move copy-surface-as-draw fallback to GrGLGpu.Gravatar bsalomon2015-05-18
* Remove GrGLVertexArray from GrGpuResource hierarchy.Gravatar bsalomon2015-05-13
* Make uncached textures uncached from the get go.Gravatar bsalomon2015-01-14
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* Revert of Make GrGpuResources register with GrResourceCache2 after fully cons...Gravatar bsalomon2014-08-26
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* Split GrResource into GrCacheable/GrGpuObjectGravatar commit-bot@chromium.org2014-05-02
* Use vertex buffer objects instead of client side arrays in fixed-function cod...Gravatar commit-bot@chromium.org2014-02-24
* Improve handling of FF vertex array stateGravatar commit-bot@chromium.org2013-09-09
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-03-08
* Use vertex array objects on core profiles.Gravatar bsalomon@google.com2013-03-07