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GrGLUtil.h
Commit message (
Expand
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Author
Age
*
Move GrPixelConfig to GrTypesPriv
Brian Salomon
2018-03-23
*
Support GL_RGB textures and render targets.
Brian Salomon
2018-03-22
*
Revert "Improve handling of GrPixelConfig in GrBackendTex/RT ctors"
Greg Daniel
2018-03-14
*
Improve handling of GrPixelConfig in GrBackendTex/RT ctors
Greg Daniel
2018-03-14
*
ccpr: Blacklist vertex shaders on ANGLE/Skylake
Chris Dalton
2018-01-19
*
Add support for internal gl format in GrGLTextureInfo
Greg Daniel
2017-12-04
*
Add GalliumLLVM GrGLRenderer and fix alpha8 renderability
Greg Daniel
2017-10-26
*
Re-land unit test for clear bug (w/ AMD work-arounds)
Robert Phillips
2017-10-20
*
CCPR: Blacklist intel 4xxx and 6xxx
Chris Dalton
2017-10-06
*
Use draws instead of clears on Macs w/ Intel Iris Pro GPUs
Robert Phillips
2017-10-05
*
Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11.
Brian Salomon
2017-09-22
*
Update gpu caps for valid sample counts.
Greg Daniel
2017-07-19
*
Limit Adreno 4xx stencil clear workaround to older drivers
Brian Salomon
2017-06-07
*
Disable single channel renderability for ANGLE ES2
Robert Phillips
2017-06-02
*
Workaround Mali static analysis bug
Brian Osman
2017-05-25
*
Workaround for Intel 6xxx clear to opaque black bug
Brian Salomon
2017-05-11
*
Disable framebuffer fetch on the Adreno5xx devices.
egdaniel
2016-09-20
*
Switch to a whitelist for manual mip-map generation
brianosman
2016-06-07
*
Separate user and raw stencil settings
cdalton
2016-05-11
*
Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...
robertphillips
2016-05-11
*
Separate user and raw stencil settings
cdalton
2016-05-10
*
Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8
bsalomon
2016-05-05
*
Remove the GrGLInterface callback mechanism.
bsalomon
2016-03-28
*
Avoid pixel GPU readback in saveLayerWithPickup
robertphillips
2015-12-16
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Make ANGLE perf decisions be runtime rather than compile time
bsalomon
2015-07-31
*
Review URL: https://codereview.chromium.org/1166513002
cdalton
2015-06-12
*
Begin tracking driver info in GrGLContextInfo
cdalton
2015-06-02
*
Limit clear as draw workaround to Adreno 3xx.
bsalomon
2015-02-13
*
Use texture size to determine precision of texture coord varyings.
bsalomon
2014-12-09
*
Workaround for PowerVR clear issue.
bsalomon
2014-11-05
*
Cleanup: Go with SkDebugf instead of GrPrintf.
tfarina
2014-10-31
*
Separate GL path rendering state from GrGpuGL to GrGLPathRendering
kkinnunen
2014-08-20
*
Fix alpha textures in NV ES3 contexts on Windows.
bsalomon
2014-07-17
*
Fail to create GrContext when we get a NULL for a GL/GLSL version string
commit-bot@chromium.org
2014-04-30
*
Add workaround for Xoom crashing after discard removed from shader.
commit-bot@chromium.org
2014-02-07
*
Move GrGLInterface function pointers into a nested struct
commit-bot@chromium.org
2014-01-21
*
Rename GrGLBinding->GrGLStandard, no longer a bitfield
commit-bot@chromium.org
2014-01-16
*
Don't check if shaders compile or program links in release Chromium
commit-bot@chromium.org
2013-10-30
*
Fix to allow ovals GM to finish on N7
commit-bot@chromium.org
2013-09-18
*
Add getGLMatrix method to MatrixState
commit-bot@chromium.org
2013-09-05
*
Recognize that ES3 supports texture storage. Add workaround for apparent Adre...
commit-bot@chromium.org
2013-08-21
*
Revert "Changed rules about sized internal formats on GLES3."
bsalomon@google.com
2013-08-20
*
Changed rules about sized internal formats on GLES3.
commit-bot@chromium.org
2013-08-20
*
Add MESA detection to GrContextInfo and use to decide whether to use GL_ALPHA...
commit-bot@chromium.org
2013-06-14
*
Use glGetStringi to get extensions when available.
bsalomon@google.com
2013-02-26
*
Enable cpu-array dynamic vertex data on SGX.
bsalomon@google.com
2013-02-22
*
Use CPU arrays for dynamic indices/vertices on ARM GPUs.
bsalomon@google.com
2013-02-21
*
Add vendor to context info.
bsalomon@google.com
2012-10-23
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