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path: root/src/gpu/gl/GrGLUtil.h
Commit message (Expand)AuthorAge
* ccpr: Blacklist Bay Trail and Sandybridge on MesaGravatar Chris Dalton2018-07-23
* ccpr: Blacklist Sandy BridgeGravatar Chris Dalton2018-07-20
* Reland "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors."Gravatar Greg Daniel2018-07-03
* Revert "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors."Gravatar Ethan Nicholas2018-07-03
* Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors.Gravatar Greg Daniel2018-07-03
* Don't use geometry shaders on older Adreno chipsGravatar Chris Dalton2018-06-29
* Add Gr enums and version parsing for SwiftShaderGravatar Kevin Lubick2018-06-05
* Add glFlush workaround for instanced draws on SkylakeGravatar Chris Dalton2018-04-16
* Avoid calling glGetString(GL_EXTENSIONS) on core profilesGravatar Brian Salomon2018-04-04
* Stop using clear-as-draw workaround on newer Intel drivers on macOSGravatar Brian Salomon2018-04-04
* Don't use gl_FragCoord on legacy Tegra hardwareGravatar Chris Dalton2018-03-29
* Move GrPixelConfig to GrTypesPrivGravatar Brian Salomon2018-03-23
* Support GL_RGB textures and render targets.Gravatar Brian Salomon2018-03-22
* Revert "Improve handling of GrPixelConfig in GrBackendTex/RT ctors"Gravatar Greg Daniel2018-03-14
* Improve handling of GrPixelConfig in GrBackendTex/RT ctorsGravatar Greg Daniel2018-03-14
* ccpr: Blacklist vertex shaders on ANGLE/SkylakeGravatar Chris Dalton2018-01-19
* Add support for internal gl format in GrGLTextureInfoGravatar Greg Daniel2017-12-04
* Add GalliumLLVM GrGLRenderer and fix alpha8 renderabilityGravatar Greg Daniel2017-10-26
* Re-land unit test for clear bug (w/ AMD work-arounds)Gravatar Robert Phillips2017-10-20
* CCPR: Blacklist intel 4xxx and 6xxxGravatar Chris Dalton2017-10-06
* Use draws instead of clears on Macs w/ Intel Iris Pro GPUsGravatar Robert Phillips2017-10-05
* Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11.Gravatar Brian Salomon2017-09-22
* Update gpu caps for valid sample counts.Gravatar Greg Daniel2017-07-19
* Limit Adreno 4xx stencil clear workaround to older driversGravatar Brian Salomon2017-06-07
* Disable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-02
* Workaround Mali static analysis bugGravatar Brian Osman2017-05-25
* Workaround for Intel 6xxx clear to opaque black bugGravatar Brian Salomon2017-05-11
* Disable framebuffer fetch on the Adreno5xx devices.Gravatar egdaniel2016-09-20
* Switch to a whitelist for manual mip-map generationGravatar brianosman2016-06-07
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
* Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...Gravatar robertphillips2016-05-11
* Separate user and raw stencil settingsGravatar cdalton2016-05-10
* Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8Gravatar bsalomon2016-05-05
* Remove the GrGLInterface callback mechanism.Gravatar bsalomon2016-03-28
* Avoid pixel GPU readback in saveLayerWithPickupGravatar robertphillips2015-12-16
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Make ANGLE perf decisions be runtime rather than compile timeGravatar bsalomon2015-07-31
* Review URL: https://codereview.chromium.org/1166513002Gravatar cdalton2015-06-12
* Begin tracking driver info in GrGLContextInfoGravatar cdalton2015-06-02
* Limit clear as draw workaround to Adreno 3xx.Gravatar bsalomon2015-02-13
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
* Workaround for PowerVR clear issue.Gravatar bsalomon2014-11-05
* Cleanup: Go with SkDebugf instead of GrPrintf.Gravatar tfarina2014-10-31
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Fix alpha textures in NV ES3 contexts on Windows.Gravatar bsalomon2014-07-17
* Fail to create GrContext when we get a NULL for a GL/GLSL version stringGravatar commit-bot@chromium.org2014-04-30
* Add workaround for Xoom crashing after discard removed from shader.Gravatar commit-bot@chromium.org2014-02-07
* Move GrGLInterface function pointers into a nested structGravatar commit-bot@chromium.org2014-01-21
* Rename GrGLBinding->GrGLStandard, no longer a bitfieldGravatar commit-bot@chromium.org2014-01-16