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path: root/src/gpu/gl/GrGLUtil.h
Commit message (Expand)AuthorAge
* Limit Adreno 4xx stencil clear workaround to older driversGravatar Brian Salomon2017-06-07
* Disable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-02
* Workaround Mali static analysis bugGravatar Brian Osman2017-05-25
* Workaround for Intel 6xxx clear to opaque black bugGravatar Brian Salomon2017-05-11
* Disable framebuffer fetch on the Adreno5xx devices.Gravatar egdaniel2016-09-20
* Switch to a whitelist for manual mip-map generationGravatar brianosman2016-06-07
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
* Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ht...Gravatar robertphillips2016-05-11
* Separate user and raw stencil settingsGravatar cdalton2016-05-10
* Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8Gravatar bsalomon2016-05-05
* Remove the GrGLInterface callback mechanism.Gravatar bsalomon2016-03-28
* Avoid pixel GPU readback in saveLayerWithPickupGravatar robertphillips2015-12-16
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Make ANGLE perf decisions be runtime rather than compile timeGravatar bsalomon2015-07-31
* Review URL: https://codereview.chromium.org/1166513002Gravatar cdalton2015-06-12
* Begin tracking driver info in GrGLContextInfoGravatar cdalton2015-06-02
* Limit clear as draw workaround to Adreno 3xx.Gravatar bsalomon2015-02-13
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
* Workaround for PowerVR clear issue.Gravatar bsalomon2014-11-05
* Cleanup: Go with SkDebugf instead of GrPrintf.Gravatar tfarina2014-10-31
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Fix alpha textures in NV ES3 contexts on Windows.Gravatar bsalomon2014-07-17
* Fail to create GrContext when we get a NULL for a GL/GLSL version stringGravatar commit-bot@chromium.org2014-04-30
* Add workaround for Xoom crashing after discard removed from shader.Gravatar commit-bot@chromium.org2014-02-07
* Move GrGLInterface function pointers into a nested structGravatar commit-bot@chromium.org2014-01-21
* Rename GrGLBinding->GrGLStandard, no longer a bitfieldGravatar commit-bot@chromium.org2014-01-16
* Don't check if shaders compile or program links in release ChromiumGravatar commit-bot@chromium.org2013-10-30
* Fix to allow ovals GM to finish on N7Gravatar commit-bot@chromium.org2013-09-18
* Add getGLMatrix method to MatrixStateGravatar commit-bot@chromium.org2013-09-05
* Recognize that ES3 supports texture storage. Add workaround for apparent Adre...Gravatar commit-bot@chromium.org2013-08-21
* Revert "Changed rules about sized internal formats on GLES3."Gravatar bsalomon@google.com2013-08-20
* Changed rules about sized internal formats on GLES3.Gravatar commit-bot@chromium.org2013-08-20
* Add MESA detection to GrContextInfo and use to decide whether to use GL_ALPHA...Gravatar commit-bot@chromium.org2013-06-14
* Use glGetStringi to get extensions when available.Gravatar bsalomon@google.com2013-02-26
* Enable cpu-array dynamic vertex data on SGX.Gravatar bsalomon@google.com2013-02-22
* Use CPU arrays for dynamic indices/vertices on ARM GPUs.Gravatar bsalomon@google.com2013-02-21
* Add vendor to context info.Gravatar bsalomon@google.com2012-10-23
* move more stuff that should be private out from GrGLConfig.hGravatar bsalomon@google.com2012-05-07
* Make GrGLDefines.h be a private headerGravatar bsalomon@google.com2012-05-07
* remove incorrect includeGravatar bsalomon@google.com2012-05-07
* Move function decls and macros out of public headers that are meant for inter...Gravatar bsalomon@google.com2012-05-07