aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLUtil.cpp
Commit message (Expand)AuthorAge
* Don't check if shaders compile or program links in release ChromiumGravatar commit-bot@chromium.org2013-10-30
* Clean up SkTypes.h.Gravatar bungeman@google.com2013-10-11
* Fix to allow ovals GM to finish on N7Gravatar commit-bot@chromium.org2013-09-18
* Add getGLMatrix method to MatrixStateGravatar commit-bot@chromium.org2013-09-05
* My clang now doesn't complain about !"foo".Gravatar mtklein@google.com2013-08-22
* Recognize that ES3 supports texture storage. Add workaround for apparent Adre...Gravatar commit-bot@chromium.org2013-08-21
* Revert "Changed rules about sized internal formats on GLES3."Gravatar bsalomon@google.com2013-08-20
* Changed rules about sized internal formats on GLES3.Gravatar commit-bot@chromium.org2013-08-20
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3.Gravatar bsalomon@google.com2013-08-15
* Add MESA detection to GrContextInfo and use to decide whether to use GL_ALPHA...Gravatar commit-bot@chromium.org2013-06-14
* Get correct GLVersion for Mesa to avoid GrContext creation failureGravatar bsalomon@google.com2013-05-29
* Use glGetStringi to get extensions when available.Gravatar bsalomon@google.com2013-02-26
* Enable cpu-array dynamic vertex data on SGX.Gravatar bsalomon@google.com2013-02-22
* Use CPU arrays for dynamic indices/vertices on ARM GPUs.Gravatar bsalomon@google.com2013-02-21
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Add vendor to context info.Gravatar bsalomon@google.com2012-10-23
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* show meaningful GL error strings during debuggingGravatar bsalomon@google.com2012-06-18
* Move convolution from code in GrGLProgram to new GrConvolutionEffectGravatar tomhudson@google.com2012-05-10
* Move function decls and macros out of public headers that are meant for inter...Gravatar bsalomon@google.com2012-05-07
* Move GL-specific include files to their own subdirectory, to betterGravatar tomhudson@google.com2012-02-14
* Move GL-specific source code to make room for D3D back end.Gravatar tomhudson@google.com2012-02-10