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GrGLUtil.cpp
Commit message (
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Author
Age
*
Don't check if shaders compile or program links in release Chromium
commit-bot@chromium.org
2013-10-30
*
Clean up SkTypes.h.
bungeman@google.com
2013-10-11
*
Fix to allow ovals GM to finish on N7
commit-bot@chromium.org
2013-09-18
*
Add getGLMatrix method to MatrixState
commit-bot@chromium.org
2013-09-05
*
My clang now doesn't complain about !"foo".
mtklein@google.com
2013-08-22
*
Recognize that ES3 supports texture storage. Add workaround for apparent Adre...
commit-bot@chromium.org
2013-08-21
*
Revert "Changed rules about sized internal formats on GLES3."
bsalomon@google.com
2013-08-20
*
Changed rules about sized internal formats on GLES3.
commit-bot@chromium.org
2013-08-20
*
Replace uses of GrAssert by SkASSERT.
tfarina@chromium.org
2013-08-17
*
Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3.
bsalomon@google.com
2013-08-15
*
Add MESA detection to GrContextInfo and use to decide whether to use GL_ALPHA...
commit-bot@chromium.org
2013-06-14
*
Get correct GLVersion for Mesa to avoid GrContext creation failure
bsalomon@google.com
2013-05-29
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Use glGetStringi to get extensions when available.
bsalomon@google.com
2013-02-26
*
Enable cpu-array dynamic vertex data on SGX.
bsalomon@google.com
2013-02-22
*
Use CPU arrays for dynamic indices/vertices on ARM GPUs.
bsalomon@google.com
2013-02-21
*
Sanitizing source files in Skia_Periodic_House_Keeping
skia.committer@gmail.com
2013-01-26
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Add vendor to context info.
bsalomon@google.com
2012-10-23
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Result of running tools/sanitize_source_files.py (which was added in https://...
rmistry@google.com
2012-08-23
*
show meaningful GL error strings during debugging
bsalomon@google.com
2012-06-18
*
Move convolution from code in GrGLProgram to new GrConvolutionEffect
tomhudson@google.com
2012-05-10
*
Move function decls and macros out of public headers that are meant for inter...
bsalomon@google.com
2012-05-07
*
Move GL-specific include files to their own subdirectory, to better
tomhudson@google.com
2012-02-14
*
Move GL-specific source code to make room for D3D back end.
tomhudson@google.com
2012-02-10