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path: root/src/gpu/gl/GrGLUtil.cpp
Commit message (Expand)AuthorAge
* Make GrGLGetDriverInfo work for null strings.Gravatar bsalomon2016-03-23
* Add Apple renderer strings to PowerVR detectionGravatar jvanverth2015-12-10
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Make ANGLE perf decisions be runtime rather than compile timeGravatar bsalomon2015-07-31
* Review URL: https://codereview.chromium.org/1166513002Gravatar cdalton2015-06-12
* Begin tracking driver info in GrGLContextInfoGravatar cdalton2015-06-02
* Limit clear as draw workaround to Adreno 3xx.Gravatar bsalomon2015-02-13
* Workaround for PowerVR clear issue.Gravatar bsalomon2014-11-05
* Detect Mesa OpenGL ESGravatar derekf2014-11-03
* Cleanup: Go with SkDebugf instead of GrPrintf.Gravatar tfarina2014-10-31
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Test removal of mesa specific version parseGravatar joshualitt2014-07-30
* Fix alpha textures in NV ES3 contexts on Windows.Gravatar bsalomon2014-07-17
* Remove SkDEBUGFAILs that are problematic for ChromiumGravatar commit-bot@chromium.org2014-05-01
* Fail to create GrContext when we get a NULL for a GL/GLSL version stringGravatar commit-bot@chromium.org2014-04-30
* Bug Fix for Intel atan on gpu sweep gradientGravatar commit-bot@chromium.org2014-02-14
* Add workaround for Xoom crashing after discard removed from shader.Gravatar commit-bot@chromium.org2014-02-07
* update mesa version mapping to GL versionGravatar commit-bot@chromium.org2014-01-22
* Move GrGLInterface function pointers into a nested structGravatar commit-bot@chromium.org2014-01-21
* Rename GrGLBinding->GrGLStandard, no longer a bitfieldGravatar commit-bot@chromium.org2014-01-16
* Don't check if shaders compile or program links in release ChromiumGravatar commit-bot@chromium.org2013-10-30
* Clean up SkTypes.h.Gravatar bungeman@google.com2013-10-11
* Fix to allow ovals GM to finish on N7Gravatar commit-bot@chromium.org2013-09-18
* Add getGLMatrix method to MatrixStateGravatar commit-bot@chromium.org2013-09-05
* My clang now doesn't complain about !"foo".Gravatar mtklein@google.com2013-08-22
* Recognize that ES3 supports texture storage. Add workaround for apparent Adre...Gravatar commit-bot@chromium.org2013-08-21
* Revert "Changed rules about sized internal formats on GLES3."Gravatar bsalomon@google.com2013-08-20
* Changed rules about sized internal formats on GLES3.Gravatar commit-bot@chromium.org2013-08-20
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3.Gravatar bsalomon@google.com2013-08-15
* Add MESA detection to GrContextInfo and use to decide whether to use GL_ALPHA...Gravatar commit-bot@chromium.org2013-06-14
* Get correct GLVersion for Mesa to avoid GrContext creation failureGravatar bsalomon@google.com2013-05-29
* Use glGetStringi to get extensions when available.Gravatar bsalomon@google.com2013-02-26
* Enable cpu-array dynamic vertex data on SGX.Gravatar bsalomon@google.com2013-02-22
* Use CPU arrays for dynamic indices/vertices on ARM GPUs.Gravatar bsalomon@google.com2013-02-21
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Add vendor to context info.Gravatar bsalomon@google.com2012-10-23
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* show meaningful GL error strings during debuggingGravatar bsalomon@google.com2012-06-18
* Move convolution from code in GrGLProgram to new GrConvolutionEffectGravatar tomhudson@google.com2012-05-10
* Move function decls and macros out of public headers that are meant for inter...Gravatar bsalomon@google.com2012-05-07
* Move GL-specific include files to their own subdirectory, to betterGravatar tomhudson@google.com2012-02-14
* Move GL-specific source code to make room for D3D back end.Gravatar tomhudson@google.com2012-02-10