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path: root/src/gpu/gl/GrGLTextureRenderTarget.cpp
Commit message (Expand)AuthorAge
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* Dump additional details about the gpu resources.Gravatar Derek Sollenberger2018-03-29
* Allow SkTraceMemoryDump to exclude wrapped objectsGravatar Eric Karl2018-03-19
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Add flag on GrBackendTexture to say whether texture is mipped or notGravatar Greg Daniel2017-10-12
* Use enum to track MipMapsStatus throughout Texture creationGravatar Greg Daniel2017-10-12
* Set correct mip map status on GrTexture since we no longer require all mip dataGravatar Greg Daniel2017-10-10
* Revert "Revert "Remove Gr*Gpu includes from header files.""Gravatar Greg Daniel2017-06-16
* Revert "Remove Gr*Gpu includes from header files."Gravatar Greg Daniel2017-06-15
* Remove Gr*Gpu includes from header files.Gravatar Greg Daniel2017-06-15
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Add flag to avoid stencil buffers in SkiaGravatar Eric Karl2017-05-09
* Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxyGravatar Robert Phillips2016-11-11
* Further centralize computation of GrSurface VRAM consumption - take 2Gravatar Robert Phillips2016-11-07
* Revert "Further centralize computation of GrSurface VRAM consumption"Gravatar Ben Wagner2016-11-06
* Further centralize computation of GrSurface VRAM consumptionGravatar Robert Phillips2016-11-04
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Add onMemoryDump to GrContextGravatar ericrk2015-09-15