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GrGLShaderBuilder.h
Commit message (
Expand
)
Author
Age
*
Reland 8459 with fix for #extension after default precision in FS.
bsalomon@google.com
2013-04-02
*
Reverting r8459 due to shader error on Nexus 10
robertphillips@google.com
2013-04-01
*
Make GrGLShaderBuilder responsible for enabling GLSL extensions
bsalomon@google.com
2013-04-01
*
Add support for reading the dst pixel value in an effect. Use in a new effect...
bsalomon@google.com
2013-03-29
*
Make GrGLShaderBuilder::TextureSampler extract only required info from GrText...
bsalomon@google.com
2013-03-28
*
Attempt to reland 8264-5 with warning-as-error fixes.
bsalomon@google.com
2013-03-20
*
revert 8265-8264 (broke build)
reed@google.com
2013-03-20
*
Adds local coords to GrEffect system.
bsalomon@google.com
2013-03-20
*
Add GrEllipseEdgeEffect.
commit-bot@chromium.org
2013-03-12
*
Make GrGLEffects use an interface to append their code.
bsalomon@google.com
2013-03-07
*
Relanding 7914
robertphillips@google.com
2013-03-02
*
Revert r7914 due to Linux rendering issues
robertphillips@google.com
2013-03-01
*
Replace A8 with RGBA8 when renderable A8 isn't supported
robertphillips@google.com
2013-03-01
*
Split GrGLContextInfo into GrGLContext & GrGLContextInfo
robertphillips@google.com
2013-02-28
*
Sanitizing source files in Skia_Periodic_House_Keeping
skia.committer@gmail.com
2013-01-05
*
Allow GrEffects with multiple textures.
bsalomon@google.com
2013-01-04
*
Remove default texture coords / texture matrix
bsalomon@google.com
2012-11-05
*
Expose vertex position to GrGLEffect via GrGLShaderBuilder.
bsalomon@google.com
2012-10-30
*
Pass GrCustomStage to key-generation functions and emitCode().
bsalomon@google.com
2012-10-29
*
Rename GrSamplerState to GrEffectStage.
bsalomon@google.com
2012-10-26
*
Rename StageKey and related stuff.
bsalomon@google.com
2012-10-25
*
GrGLProgramStage Renaming Part 3
bsalomon@google.com
2012-10-25
*
GrCustomStage Renaming Part 3
bsalomon@google.com
2012-10-24
*
CustomStage Renaming Part 1
bsalomon@google.com
2012-10-24
*
Reland r6330 thru r6333 but do without enabling GL_ARB_fragment_coord_convent...
bsalomon@google.com
2012-10-23
*
Revert r6330 thru 6333 while we figure out what to do about Intel bots (possi...
bsalomon@google.com
2012-10-22
*
Automatically handle converting gl_FragCoord to Skia's y-down device coords.
bsalomon@google.com
2012-10-22
*
Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConf...
bsalomon@google.com
2012-09-11
*
Try r5428 again with fix
bsalomon@google.com
2012-09-07
*
Revert 5428 and 5429.
bsalomon@google.com
2012-09-07
*
Consolidate texture access functions, provide default GrTextureAccess
bsalomon@google.com
2012-09-07
*
Introduce GrGLShaderBuilder::TextureSampler
bsalomon@google.com
2012-09-06
*
Recommit r5350 with fix for image failures (which affected GLs that don't sup...
bsalomon@google.com
2012-08-30
*
Revert 5350 while image changes are diagnosed.
bsalomon@google.com
2012-08-30
*
Remove fModulate from GrGLShaderBuilder
bsalomon@google.com
2012-08-30
*
Some GrGLShaderBuilder cleanup
bsalomon@google.com
2012-08-28
*
uniquely name FS functions, add lighting effects to unit test
bsalomon@google.com
2012-08-07
*
Reduce usage of GrGLShaderBuilder::SamplerMode
tomhudson@google.com
2012-08-02
*
Introduction of set of functions to manage generation of texture fetch shader...
twiz@google.com
2012-08-02
*
Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u"...
bsalomon@google.com
2012-07-25
*
Add GL uniform manager
bsalomon@google.com
2012-07-25
*
Remove uniform var pointers from custom effects
bsalomon@google.com
2012-07-16
*
Make GrGLShaderBuilder produce the shader strings
bsalomon@google.com
2012-07-11
*
VariableVisibility -> ShaderType
bsalomon@google.com
2012-07-11
*
Remove GrStringBuilder
bsalomon@google.com
2012-07-10
*
Clean up duplicate code in Ganesh, moving more function onto GrGLShaderBuilder.
tomhudson@google.com
2012-06-01
*
Condense setupFSUnis, setupVSUnis, setupVaryings into
tomhudson@google.com
2012-05-30
*
Encapsulate code required to create a uniform var into a single function on
tomhudson@google.com
2012-05-30
*
Move swizzle & modulation computation, non-virtual functions onto
tomhudson@google.com
2012-05-24
*
Move state onto GrGLShaderBuilder, to let us implement mappings
tomhudson@google.com
2012-05-18
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