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path: root/src/gpu/gl/GrGLRenderTarget.cpp
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* Add support for creating texture backed images where Skia will delete the tex...Gravatar bsalomon2015-06-18
* Implement support for mixed sampled render targetsGravatar vbuzinov2015-06-12
* Fix gpu memory accounting for auto-resolving MSAA.Gravatar senorblanco2015-04-30
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #17 id:320001 ...Gravatar egdaniel2015-03-18
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #16 id:300001 ...Gravatar bsalomon2015-03-17
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #12 id:220001 ...Gravatar bsalomon2015-03-14
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-04
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #10 id:180001 ...Gravatar robertphillips2015-03-01
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-02-27
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #8 id:140001 o...Gravatar bsalomon2015-02-27
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-02-27
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #6 id:100001 o...Gravatar bsalomon2015-02-26
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-02-26
* Make uncached textures uncached from the get go.Gravatar bsalomon2015-01-14
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Skia: Track the fIsWrapped separately so that we delete correctlyGravatar hendrikw2014-12-09
* Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual implGravatar bsalomon2014-11-12
* Add class GrGLTextureRenderTarget for GL texture/rendertarget objectsGravatar bsalomon2014-11-03
* Separate out GrSurfaceConfig's fields from other structs used to create GrGL*...Gravatar bsalomon2014-10-29
* rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlagsGravatar bsalomon2014-10-28
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* Revert of Make GrGpuResources register with GrResourceCache2 after fully cons...Gravatar bsalomon2014-08-26
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
* Revert "Revert of Use the GrCacheable ID to eliminate the need for notificati...Gravatar bsalomon2014-07-22
* Revert of Use the GrCacheable ID to eliminate the need for notifications to G...Gravatar robertphillips2014-07-20
* Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL whe...Gravatar bsalomon2014-07-17
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Fix leak of GrGLTexID when its owning GrGLTexture has been abandoned.Gravatar commit-bot@chromium.org2013-07-17
* Implement support for origin-TopLeft render targets. Note that the default be...Gravatar senorblanco@chromium.org2013-02-05
* Reverting r7545 (render target origin change) due to layout test issues (see ...Gravatar robertphillips@google.com2013-02-05
* Implement support for origin-TopLeft render targets in GL backend.Gravatar senorblanco@chromium.org2013-02-04
* Add an origin flag for backend (external) textures. Some textures in WebKit ...Gravatar senorblanco@chromium.org2013-01-28
* Make GrResource know whether 3D objects' lifetimes are managed by Skia or not.Gravatar bsalomon@google.com2013-01-23
* Make the orientation of a texture accessible from and known by GrSurface.Gravatar bsalomon@google.com2012-10-26
* Simplified stencil buffer cachingGravatar robertphillips@google.com2012-09-05
* Split cache-specific fields out of GrTextureDescGravatar robertphillips@google.com2012-08-13
* Add GrSurface parent class above GrTexture & GrRenderTargetGravatar robertphillips@google.com2012-06-21
* Move convolution from code in GrGLProgram to new GrConvolutionEffectGravatar tomhudson@google.com2012-05-10
* Move GL-specific source code to make room for D3D back end.Gravatar tomhudson@google.com2012-02-10