aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLProgramDataManager.h
Commit message (Expand)AuthorAge
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...Gravatar brianosman2016-06-19
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-18
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Add support for 2x2 matricesGravatar cdalton2016-03-07
* Make helper function on GrGLSLProgramDataManager non virtualGravatar egdaniel2016-02-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* remove path specific program building classesGravatar joshualitt2015-09-11
* Start trying to collapse path program stuffGravatar joshualitt2015-09-11
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
* Make GrGLProgramDataManager not refcountedGravatar kkinnunen2015-06-21
* add option to supress prints on contextGravatar joshualitt2015-05-12
* Revert of add option to supress prints on context (patchset #5 id:80001 of ht...Gravatar joshualitt2015-05-12
* add option to supress prints on contextGravatar joshualitt2015-05-12
* print on unused uniforms in debug buildsGravatar joshualitt2015-05-11
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Make GrGLProgram be available to GrGLProgramDataManagerGravatar kkinnunen2014-08-03
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30