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GrGLProgramDataManager.h
Commit message (
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Author
Age
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
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Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...
brianosman
2016-06-19
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Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-18
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Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
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Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
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Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
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Add support for 2x2 matrices
cdalton
2016-03-07
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Make helper function on GrGLSLProgramDataManager non virtual
egdaniel
2016-02-03
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Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
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Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
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Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
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Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
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Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
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remove path specific program building classes
joshualitt
2015-09-11
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Start trying to collapse path program stuff
joshualitt
2015-09-11
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Move GLSL-specific routines/classes to separate glsl directory
jvanverth
2015-06-24
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Make GrGLProgramDataManager not refcounted
kkinnunen
2015-06-21
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add option to supress prints on context
joshualitt
2015-05-12
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Revert of add option to supress prints on context (patchset #5 id:80001 of ht...
joshualitt
2015-05-12
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add option to supress prints on context
joshualitt
2015-05-12
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print on unused uniforms in debug builds
joshualitt
2015-05-11
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Move most of the transform logic into the primitive processors
joshualitt
2015-01-13
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Rename GrGpuGL to GrGLGpu for consistency
bsalomon
2014-12-16
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Cleanup of shader building system
joshualitt
2014-10-07
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Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
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Cleanup of shader building system
joshualitt
2014-10-07
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Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
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Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
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Make GrGLProgram be available to GrGLProgramDataManager
kkinnunen
2014-08-03
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Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30