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GrGLProgramDataManager.h
Commit message (
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Author
Age
*
Reland image storage with fixes.
Brian Salomon
2016-11-29
*
Revert "Initial OpenGL Image support."
Brian Salomon
2016-11-23
*
Initial OpenGL Image support.
Brian Salomon
2016-11-22
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
Add integer array uniforms to GL and Vulkan
fmenozzi
2016-07-20
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
*
Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...
brianosman
2016-06-19
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-18
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Add support for 2x2 matrices
cdalton
2016-03-07
*
Make helper function on GrGLSLProgramDataManager non virtual
egdaniel
2016-02-03
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Move GrGLShaderVar to GrGLSL
egdaniel
2015-10-21
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
remove path specific program building classes
joshualitt
2015-09-11
*
Start trying to collapse path program stuff
joshualitt
2015-09-11
*
Move GLSL-specific routines/classes to separate glsl directory
jvanverth
2015-06-24
*
Make GrGLProgramDataManager not refcounted
kkinnunen
2015-06-21
*
add option to supress prints on context
joshualitt
2015-05-12
*
Revert of add option to supress prints on context (patchset #5 id:80001 of ht...
joshualitt
2015-05-12
*
add option to supress prints on context
joshualitt
2015-05-12
*
print on unused uniforms in debug builds
joshualitt
2015-05-11
*
Move most of the transform logic into the primitive processors
joshualitt
2015-01-13
*
Rename GrGpuGL to GrGLGpu for consistency
bsalomon
2014-12-16
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Make GrGLProgram be available to GrGLProgramDataManager
kkinnunen
2014-08-03
*
Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30