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path: root/src/gpu/gl/GrGLProgramDataManager.cpp
Commit message (Expand)AuthorAge
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Split tracking of TexelBuffers from normal samplersGravatar Greg Daniel2017-05-05
* Remove "Unused uniform in shader" messagesGravatar Brian Osman2017-03-17
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Add integer array uniforms to GL and VulkanGravatar fmenozzi2016-07-20
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...Gravatar brianosman2016-06-19
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-18
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Add support for 2x2 matricesGravatar cdalton2016-03-07
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Make helper function on GrGLSLProgramDataManager non virtualGravatar egdaniel2016-02-03
* Beginning of support for texture rectangles.Gravatar bsalomon2016-01-14
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-22
* Revert of Initial version of external_oes texture support and unit test (patc...Gravatar bsalomon2015-11-20
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-20
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* remove path specific program building classesGravatar joshualitt2015-09-11
* Start trying to collapse path program stuffGravatar joshualitt2015-09-11
* Refactor separable varying location info to be stored in GrGLProgram subclassGravatar kkinnunen2015-06-29
* Store context options on caps.Gravatar bsalomon2015-05-22
* Revert of Store context options on caps. (patchset #3 id:40001 of https://cod...Gravatar bsalomon2015-05-22
* Store context options on caps.Gravatar bsalomon2015-05-22
* add option to supress prints on contextGravatar joshualitt2015-05-12
* Revert of add option to supress prints on context (patchset #5 id:80001 of ht...Gravatar joshualitt2015-05-12
* add option to supress prints on contextGravatar joshualitt2015-05-12
* print on unused uniforms in debug buildsGravatar joshualitt2015-05-11
* fix for uniform view matrix being uploaded but not usedGravatar joshualitt2015-02-12
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25