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path: root/src/gpu/gl/GrGLProgram.h
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* Refactor separable varying location info to be stored in GrGLProgram subclassGravatar kkinnunen2015-06-29
| | | | | | | | | | | | | | | | | | | | | | | Refactor separable varying location info to be stored in GrGLProgram subclass GrGLProgram instead of storing it in GrGLPathProcessor. Separable varyings are exactly analoguous to uniforms: they are inputs to the shader program. Shader compile-time information about uniforms is gathered to GrGLProgramBuilder. This information is the converted to link-time information, uniform locations, when constructing the program. Separable varyings need to have same lifetime model. This is needed in the future to support path rendering in Chromium. The Chromium pseudo-extension will expose program fragment input binding function similar to uniform binding function. Thus the separable varying locations need to be decided and bound before link, e.g. before GrGLProgram is created. This will be achieved in further patches by overloading GrGLProgramBuilder::bindProgramResourceLocations() in GrGLNvprProgramBuilder. BUG=chromium:344330 Review URL: https://codereview.chromium.org/1186113007
* remove SkInstCntGravatar mtklein2015-06-26
| | | | | | | | | | | | | | It's been outclassed by Valgrind and leak sanitizer, and it seems to be causing problems for external folks building Skia. I'm not sure why our own builds seem unaffected. Latest thread: https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0 BUG=skia: Review URL: https://codereview.chromium.org/1217573002
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
| | | | | | | The purpose is to begin separating our GLSL-specific code from our GL-specific code, so it can be used with the GL45 platform Review URL: https://codereview.chromium.org/1202293002
* Don't call bindTexture from GrGLProgramGravatar cdalton2015-06-18
| | | | | | | | | | Updates GrGLProgram to tell the gpu object which textures it wants bound, instead of calling bindTexture directly. This begins to break its dependence on the specific GrGLGpu object. BUG=skia: Review URL: https://codereview.chromium.org/1192463003
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from ↵Gravatar bsalomon2015-05-26
| | | | | | | | dstcopytexture names. Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39 Review URL: https://codereview.chromium.org/1132093004
* Revert of Move DstCoordTexture to GrXP, rename and remove the word "copy" ↵Gravatar bungeman2015-05-22
| | | | | | | | | | | | | | | | | | | | | | | | | from dstcopytexture names. (patchset #6 id:100001 of https://codereview.chromium.org/1132093004/) Reason for revert: This is asserting on GTX660 bots with '!dst'. This may just be catching an existing issue. https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/622/steps/dm/logs/stdio https://build.chromium.org/p/client.skia/builders/Test-Win7-MSVC-ShuttleA-GPU-HD2000-x86-Debug-ANGLE/builds/209/steps/dm/logs/stdio https://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/318/steps/dm/logs/stdio Original issue's description: > Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names. > > Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39 TBR=egdaniel@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1158453004
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from ↵Gravatar bsalomon2015-05-22
| | | | | | dstcopytexture names. Review URL: https://codereview.chromium.org/1132093004
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilderGravatar egdaniel2015-01-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/858343002
* remove drawType from optStateGravatar joshualitt2015-01-21
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/864853002
* BUG=skia:Gravatar joshualitt2015-01-20
| | | | Review URL: https://codereview.chromium.org/815643005
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/820783005
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/822423004
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/827973002
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/820523002
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
| | | | Review URL: https://codereview.chromium.org/808593003
* This change will ultimately pull uniform color, and to a much lesser degree ↵Gravatar joshualitt2014-12-15
| | | | | | | | uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. BUG=skia: Review URL: https://codereview.chromium.org/746423007
* Create xfer processor backend.Gravatar egdaniel2014-12-11
| | | | | | | | | | | | | This includes: -Having an actual XP stage at the end of the gl pipeline. -All Blending work is handled by XP until actually setting GL blend states -GLPrograms test to test XP BUG=skia: Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904 Review URL: https://codereview.chromium.org/764643004
* Revert of Create xfer processor backend. (patchset #6 id:100001 of ↵Gravatar joshualitt2014-12-10
| | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/764643004/) Reason for revert: CL breaks windows DM Original issue's description: > Create xfer processor backend. > > This includes: > -Having an actual XP stage at the end of the gl pipeline. > -All Blending work is handled by XP until actually setting GL blend states > -GLPrograms test to test XP > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904 TBR=bsalomon@google.com,joshualitt@chromium.org,egdaniel@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/789343002
* Create xfer processor backend.Gravatar egdaniel2014-12-10
| | | | | | | | | | | This includes: -Having an actual XP stage at the end of the gl pipeline. -All Blending work is handled by XP until actually setting GL blend states -GLPrograms test to test XP BUG=skia: Review URL: https://codereview.chromium.org/764643004
* move program descriptor generation to flushGravatar joshualitt2014-12-04
| | | | | | | | BUG=skia: Committed: https://skia.googlesource.com/skia/+/829e1b80b1020b17f2078020c990e079b70c077c Review URL: https://codereview.chromium.org/777673003
* Revert of move program descriptor generation to flush (patchset #7 id:120001 ↵Gravatar joshualitt2014-12-04
| | | | | | | | | | | | | | | | | | | | | of https://codereview.chromium.org/777673003/) Reason for revert: breaking linux build Original issue's description: > move program descriptor generation to flush > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/829e1b80b1020b17f2078020c990e079b70c077c TBR=egdaniel@google.com,bsalomon@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/776243005
* move program descriptor generation to flushGravatar joshualitt2014-12-03
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/777673003
* dstCopy on optdrawstateGravatar joshualitt2014-11-20
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/735363003
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
| | | | Review URL: https://codereview.chromium.org/739673002
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
| | | | | | | | Prime coverage invariant output calculations with single component BUG=skia: Review URL: https://codereview.chromium.org/649783003
* OptState owns program descriptorGravatar joshualitt2014-10-28
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/674543004
* Working patch to remove constant attributes. This may cause some gm ↵Gravatar joshualitt2014-10-28
| | | | | | | | | | | | mismatches, I will rebaseline tonight. BUG=skia: Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4 Review URL: https://codereview.chromium.org/678073005
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of ↵Gravatar joshualitt2014-10-28
| | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/678073005/) Reason for revert: I'll checkin tonight when the tree is quieter Original issue's description: > Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 > > Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/683203002
* Working patch to remove constant attributes. This may cause some gm ↵Gravatar joshualitt2014-10-28
| | | | | | | | | | mismatches, I will rebaseline tonight. BUG=skia: Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 Review URL: https://codereview.chromium.org/678073005
* Revert of Patch to remove constant attributes (patchset #6 id:100001 of ↵Gravatar joshualitt2014-10-27
| | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/678073005/) Reason for revert: Breaks the K1 Original issue's description: > Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/679363002
* Working patch to remove constant attributes. This may cause some gm ↵Gravatar joshualitt2014-10-27
| | | | | | | | mismatches, I will rebaseline tonight. BUG=skia: Review URL: https://codereview.chromium.org/678073005
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
| | | | | | | | BUG=skia: Committed: https://skia.googlesource.com/skia/+/71856d520461ae025a0332aa0ce9735a096d9baf Review URL: https://codereview.chromium.org/637003003
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 ↵Gravatar joshualitt2014-10-10
| | | | | | | | | | | | | | | | | | | | | id:1500001 of https://codereview.chromium.org/637003003/) Reason for revert: Revert because this may be causing a break in a chrome gpu test Original issue's description: > Opt state takes a GP instead of a GeometryStage > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/71856d520461ae025a0332aa0ce9735a096d9baf TBR=bsalomon@google.com,egdaniel@google.com,danakj@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/647183002
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/637003003
* Cleanup of shader building systemGravatar joshualitt2014-10-07
| | | | | | | | | | | | | | | | | this is a huge refactor and cleanup of the gl shader building system in Skia. The entire shader building pipeline is now part of GrGLProgramCreator, which takes a gp, and some fps, and creates a program. I added some subclasses of GrGLProgram to handle the eccentricities of Nvpr/Nvpres. Outside of the builders folder and GrGLPrograms, this change is basically just a rename solo gp BUG=skia: Committed: https://skia.googlesource.com/skia/+/fe1233c3f12f81bb675718516bbb32f72af726ec Review URL: https://codereview.chromium.org/611653002
* Revert of Cleanup of shader building system (patchset #25 id:470001 of ↵Gravatar joshualitt2014-10-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/611653002/) Reason for revert: Seems to have messed up windows 7 gms Original issue's description: > Cleanup of shader building system > > this is a huge refactor and cleanup of the gl shader building system in > Skia. The entire shader building pipeline is now part of > GrGLProgramCreator, which takes a gp, and some fps, and creates a > program. I added some subclasses of GrGLProgram to handle the > eccentricities of Nvpr/Nvpres. Outside of the builders folder > and GrGLPrograms, this change is basically just a rename > > > solo gp > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/fe1233c3f12f81bb675718516bbb32f72af726ec TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/635533005
* Cleanup of shader building systemGravatar joshualitt2014-10-07
| | | | | | | | | | | | | | | this is a huge refactor and cleanup of the gl shader building system in Skia. The entire shader building pipeline is now part of GrGLProgramCreator, which takes a gp, and some fps, and creates a program. I added some subclasses of GrGLProgram to handle the eccentricities of Nvpr/Nvpres. Outside of the builders folder and GrGLPrograms, this change is basically just a rename solo gp BUG=skia: Review URL: https://codereview.chromium.org/611653002
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/628293002
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
| | | | | | | | | | | | | is just a rename. The meat is in GrGeometryProcessor, GrProcessor, GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory, GrProcessUnitTestFactory, and the builders BUG=skia: R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/582963002
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
| | | | | | | | | | | Follow up CL to https://codereview.chromium.org/545693004/ BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/554833002
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
| | | | | | | | | | | | | | | | | The OptDrawState is now used for creating the actual gl shader. Current optimizations dones in GrOptDrawState include: All blend optimizations Constant color/coverage stage optimizations BUG=skia: Committed: https://skia.googlesource.com/skia/+/ee6206572b42fec11f83ad0c1e6d435903640518 R=bsalomon@google.com, joshualitt@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/504203004
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 ↵Gravatar egdaniel2014-09-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:220001 of https://codereview.chromium.org/504203004/) Reason for revert: Failing some msaa gm's Original issue's description: > Attach GrOptDrawState into shader building pipeline > > The OptDrawState is now used for creating the actual gl shader. Current > optimizations dones in GrOptDrawState include: > All blend optimizations > Constant color/coverage stage optimizations > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/ee6206572b42fec11f83ad0c1e6d435903640518 R=bsalomon@google.com, joshualitt@google.com TBR=bsalomon@google.com, joshualitt@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: egdaniel@google.com Review URL: https://codereview.chromium.org/560443004
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
| | | | | | | | | | | | | | The OptDrawState is now used for creating the actual gl shader. Current optimizations dones in GrOptDrawState include: All blend optimizations Constant color/coverage stage optimizations BUG=skia: R=bsalomon@google.com, joshualitt@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/504203004
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
| | | | | | | | | BUG=skia: R=bsalomon@google.com, robertphillips@google.com, egdaniel@google.com, jvanverth@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/509153002
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement support for NV_path_rendering on OpenGL ES. Use glProgramPathFragmentInputGenNV function call instead of glPathTexGenNV to communicate transforms to fragment shader. The intention is that the NVPR paths will be drawn with the same shader program as non-NVPR geometry. For NVPR calls, the GPU will skip the vertex shader and just run the fragment shader. After program is linked, query the locations of the fragment shader inputs with glGetResourceLocation. The location will be used to set the transforms with glProgramPathFragmentInputGenNV. The functions and their workings are documented in: glProgramPathFragmentInputGenNV https://www.opengl.org/registry/specs/NV/path_rendering.txt (note: addition as of API version 1.3) glGetResourceLocation https://www.opengl.org/registry/specs/ARB/program_interface_query.txt http://www.opengl.org/registry/doc/glspec44.core.pdf (function is in core Open GL 4.4) Note: glProgramPathFragmentInputGenNV could be used also for OpenGL. However, using seems to trigger a bug in the driver. Disable this feature on OpenGL at least until the driver is fixed and released. The bug manifests in shadertext test, where the lower-left text pair is missing. Valgrind catches a bad read for the test and causes the context to OOM reproducibly. R=bsalomon@google.com, cdalton@nvidia.com, joshualitt@google.com, joshualitt@chromium.org Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/367643004
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
| | | | | | | | | | | gitignore for eclipse BUG=skia: R=bsalomon@google.com, bsalomon@chromium.org Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/491673002
* Make GrGLProgram be available to GrGLProgramDataManagerGravatar kkinnunen2014-08-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GL APIs such as glProgramPathFragmentInputGenNV need the explicit program id in order to set the program resources. For GrGLProgramDataManager to call the APIs, the program id needs to be available to the GrGLProgramDataManager. One GrGLProgramDataManager is used to explicitly manage the resources of one GrGLProgram. Refactor the classes to reflect this: make GrGLProgram create and own GrGLProgramDataManager. This way the program id can be made available through GrGLProgram backpointer. In order to do this, remove the population of the program link results information for uniforms in GrGLProgramDataManager during shader generation. Instead, accumulate the info to the uniform list of GrGLShaderBuilder. After the generation, compilation and link is successful, this info can be used to construct both GrGLProgram and GrGLProgramDataManager. Changes names of functions to create UniformHandles and convert them to list indices. This tries to highlight that they're different lists, even though at the moment they match index-wise. E.g the contract is that handles can be created based on the shader builder state, and the object can later be set with the handle and the manager that was created with the builder. This is needed to support NV_path_rendering for GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/426553011
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
| | | | | | | | | | | | | Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the class would be used to manage shader resources that are not uniforms. This is needed in order to implement NVPR on GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/365853002