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GrGLProgram.h
Commit message (
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Author
Age
*
GrCustomStage Renaming Part 3
bsalomon@google.com
2012-10-24
*
CustomStage Renaming Part 1
bsalomon@google.com
2012-10-24
*
Reland r6330 thru r6333 but do without enabling GL_ARB_fragment_coord_convent...
bsalomon@google.com
2012-10-23
*
Reorder the vertex attributes to be friendlier to android.
bsalomon@google.com
2012-10-23
*
Revert r6330 thru 6333 while we figure out what to do about Intel bots (possi...
bsalomon@google.com
2012-10-22
*
Automatically handle converting gl_FragCoord to Skia's y-down device coords.
bsalomon@google.com
2012-10-22
*
Make GrGLProgram be responsible for calling setData on custom stages.
bsalomon@google.com
2012-10-22
*
Use GrCustomStage to implement color matrix.
bsalomon@google.com
2012-10-17
*
Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConf...
bsalomon@google.com
2012-09-11
*
Try r5428 again with fix
bsalomon@google.com
2012-09-07
*
Revert 5428 and 5429.
bsalomon@google.com
2012-09-07
*
Consolidate texture access functions, provide default GrTextureAccess
bsalomon@google.com
2012-09-07
*
Introduce GrGLShaderBuilder::TextureSampler
bsalomon@google.com
2012-09-06
*
Sanitizing source files in Skia_Nightly_House_Keeping
skia.committer@gmail.com
2012-08-30
*
Do premul and r/b swap conversions in a custom effect
bsalomon@google.com
2012-08-27
*
Result of running tools/sanitize_source_files.py (which was added in https://...
rmistry@google.com
2012-08-23
*
Registry-based unit test for custom effects
bsalomon@google.com
2012-08-03
*
Introduction of set of functions to manage generation of texture fetch shader...
twiz@google.com
2012-08-02
*
Make 0-texture GrCustomStages work.
bsalomon@google.com
2012-07-31
*
Remove GrDrawState::setTexture/getTexture
bsalomon@google.com
2012-07-30
*
Add GL uniform manager
bsalomon@google.com
2012-07-25
*
Factory method for creating GrGLProgram
bsalomon@google.com
2012-07-18
*
Move texture domains onto a GrCustomStage, off of GrSamplerState.
tomhudson@google.com
2012-07-17
*
Remove GrGLProgram::CachedData, make GrGLProgram represent the program
bsalomon@google.com
2012-07-16
*
Remove uniform var pointers from custom effects
bsalomon@google.com
2012-07-16
*
Make GrGLShaderBuilder produce the shader strings
bsalomon@google.com
2012-07-11
*
Remove GrStringBuilder
bsalomon@google.com
2012-07-10
*
Remove cached texture width/height that was used by 4x4 filter
bsalomon@google.com
2012-06-04
*
remove 4x4 downsample filter mode
bsalomon@google.com
2012-06-04
*
move texture flush and param update to separate function
bsalomon@google.com
2012-06-04
*
Flip the switch to turn on GrCustomStage implementation of gradients;
tomhudson@google.com
2012-06-01
*
Remove dirty flags from GrGpuGL state flush
bsalomon@google.com
2012-06-01
*
Implement morphology as a custom effect
bsalomon@google.com
2012-05-31
*
Merge GrGpuGLShaders into its parent class, GrGpuGL
bsalomon@google.com
2012-05-31
*
Remove a couple things missed when deleting the tessellated path renderer
bsalomon@google.com
2012-05-30
*
Remove support for vertex attribute matrices
bsalomon@google.com
2012-05-11
*
Extract ShaderCodeSegments from GrGLProgram into a new class,
tomhudson@google.com
2012-05-11
*
Remove tesselated path renderer and supporting code, glu, and libtess target
bsalomon@google.com
2012-05-11
*
Move convolution from code in GrGLProgram to new GrConvolutionEffect
tomhudson@google.com
2012-05-10
*
Re-adding red texture support (by rolling back r3800)
robertphillips@google.com
2012-04-30
*
Roll back http://code.google.com/p/skia/source/detail?r=3622 to deal with htt...
epoger@google.com
2012-04-30
*
Hooks up the GrCustomStage/GrGLProgramStageFactory/GrGLProgramStage
tomhudson@google.com
2012-04-20
*
Initial version of R8 support
robertphillips@google.com
2012-04-06
*
Erode and dilate image filter effects, CPU and GPU implementations.
senorblanco@chromium.org
2012-03-02
*
GPU device preserves pixel values across read/write/read of unpremul pixel va...
bsalomon@google.com
2012-02-23
*
Use GrGLContextInfo in shader generator
bsalomon@google.com
2012-02-13
*
Move GL-specific source code to make room for D3D back end.
tomhudson@google.com
2012-02-10