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GrGLProgram.cpp
Commit message (
Expand
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Author
Age
*
Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Separate GL path rendering state from GrGpuGL to GrGLPathRendering
kkinnunen
2014-08-20
*
Make GrGLProgram be available to GrGLProgramDataManager
kkinnunen
2014-08-03
*
Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
*
Remove gpu shader optimatization for solid white or trans black colors
egdaniel
2014-07-21
*
Revert of Remove gpu shader optimatization for solid white or trans black col...
egdaniel
2014-07-11
*
Remove gpu shader optimatization for solid white or trans black colors
egdaniel
2014-07-11
*
Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.
commit-bot@chromium.org
2014-05-30
*
Make GrGLShaderBuilder store a GenProgramOutput
commit-bot@chromium.org
2014-05-29
*
Incremental refactoring of GrGLProgram and GrGLShaderBuilder
commit-bot@chromium.org
2014-05-29
*
Move all code generation from GrGLProgram to GrGLShaderBuilder
commit-bot@chromium.org
2014-05-29
*
separate view matrix from rt adjustment
commit-bot@chromium.org
2014-05-29
*
Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
commit-bot@chromium.org
2014-04-30
*
Use fixed function pipeline only when drawing paths
commit-bot@chromium.org
2014-04-23
*
Stop discarding in frag shader when coverage is zero and stencil writes are e...
commit-bot@chromium.org
2014-02-05
*
Fix compilation with SK_ENABLE_INST_COUNT=1
commit-bot@chromium.org
2013-12-05
*
Apply hairline optimization only if the path renderer wants it
commit-bot@chromium.org
2013-11-22
*
Revert "Do not apply hairline optimization for paths if nv_path_rendering is ...
bsalomon@google.com
2013-11-08
*
Do not apply hairline optimization for paths if nv_path_rendering is used
commit-bot@chromium.org
2013-11-08
*
Added support for Chrome's gpu command buffer extension BindUniformLocation.
commit-bot@chromium.org
2013-11-07
*
Fix two inconsistencies in handling fixed-function texture coordinate set gen...
commit-bot@chromium.org
2013-11-01
*
Implement SkColorFilter as a GrGLEffect
commit-bot@chromium.org
2013-10-23
*
Fix GrProgramsTest to not generate tests with too many TexCoord references
commit-bot@chromium.org
2013-10-21
*
Express (GLSL expression, possibly known value) pairs as a class
commit-bot@chromium.org
2013-10-10
*
Implement filling a path with nv_path_rendering cover
commit-bot@chromium.org
2013-10-09
*
Use vertexless shaders when NVpr is available
commit-bot@chromium.org
2013-10-04
*
Move VertexBuilder to a GrGLFullShaderBuilder subclass
commit-bot@chromium.org
2013-10-04
*
Repurpose GrGLCoordTransform as GrGLProgramEffects
commit-bot@chromium.org
2013-10-03
*
Make GPU coord transforms automatic
bsalomon@google.com
2013-10-02
*
Use explicitly-sized enums in GrGLProgramDesc::KeyHeader
commit-bot@chromium.org
2013-10-01
*
Move the GL shader compilation step into GrGLShaderBuilder
commit-bot@chromium.org
2013-09-30
*
Revert "Add a requiresVertexShader method to GrGLEffect"
commit-bot@chromium.org
2013-09-30
*
Add a requiresVertexShader method to GrGLEffect
commit-bot@chromium.org
2013-09-06
*
Add getGLMatrix method to MatrixState
commit-bot@chromium.org
2013-09-05
*
Add a GrGpuGL reference for GrGLProgram/GrGLUniformManager
commit-bot@chromium.org
2013-09-05
*
Isolate VertexBuilder from GrGLShaderBuilder
commit-bot@chromium.org
2013-08-30
*
Rename ShaderType enum to ShaderVisibility
commit-bot@chromium.org
2013-08-30
*
Replace uses of GR_DEBUG by SK_DEBUG.
commit-bot@chromium.org
2013-08-28
*
My clang now doesn't complain about !"foo".
mtklein@google.com
2013-08-22
*
Replace uses of GrAssert by SkASSERT.
tfarina@chromium.org
2013-08-17
*
Refactor GrGLUniformManager::UniformHandle to initialize itself by default
commit-bot@chromium.org
2013-08-14
*
separate arrays for color and coverage effects.
bsalomon@google.com
2013-06-06
*
Make GrGLProgram no longer depend on kNumStages
bsalomon@google.com
2013-06-06
*
Make GrGLProgramDesc's key variable length by compacting the effect key array
bsalomon@google.com
2013-05-22
*
Move loops that chain together effects into GrGLShaderBuilder from GrGLProgram.
bsalomon@google.com
2013-05-09
*
Perform coverage blend with the dst in the shader when using a dst-reading xf...
bsalomon@google.com
2013-04-19
*
Sanitizing source files in Skia_Periodic_House_Keeping
skia.committer@gmail.com
2013-04-19
*
Expand modulate, add, subtract, extract component glsl helpers.
bsalomon@google.com
2013-04-18
*
Reland 8459 with fix for #extension after default precision in FS.
bsalomon@google.com
2013-04-02
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