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path: root/src/gpu/gl/GrGLGpu.cpp
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* Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead.Gravatar brianosman2016-05-24
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002253002 Review-Url: https://codereview.chromium.org/2002253002
* Separate user and raw stencil settingsGravatar cdalton2016-05-11
| | | | | | | | | | | | | | | | | | | | | | | | Adds a new GrUserStencilSettings class that describes in abstract terms how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit, etc.). GrPipelineBuilder now only defines the GrUserStencilSettings. When the GrPipeline is finalized, the user stencil settings are then translated into concrete GrStencilSettings. At this point, GrClipMaskManager only needs to tell the GrAppliedClip whether or not there is a stencil clip. It does not need to modify stencil settings and GrPipelineBuilder does not need AutoRestoreStencil. This is one step of the stencil overhaul. In the future it will also allow us to clean up the special case handling for nvpr and the stateful fClipMode member of GrClipMaskManager. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002 Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37 Review-Url: https://codereview.chromium.org/1962243002
* Revert of Separate user and raw stencil settings (patchset #8 id:140001 of ↵Gravatar robertphillips2016-05-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1962243002/ ) Reason for revert: This seems to be breaking nanobench on the Windows bots with: Caught exception 3221225477 EXCEPTION_ACCESS_VIOLATION GrDrawTarget::stencilPath +c7 GrStencilAndCoverPathRenderer::onDrawPath +fd GrDrawContext::internalDrawPath +509 GrDrawContext::drawPath +223 GrBlurUtils::drawPathWithMaskFilter +250 SkGpuDevice::drawPath +2ea SkCanvas::onDrawPath +2e3 SkRecordDraw +2e6 SkBigPicture::playback +e5 SkCanvas::onDrawPicture +12c SkCanvas::drawPicture +145 SkRecordDraw +2e6 SkBigPicture::playback +e5 SkCanvas::onDrawPicture +12c SkCanvas::drawPicture +145 SkRecordDraw +261 SkBigPicture::playback +e5 SkCanvas::onDrawPicture +12c SkCanvas::drawPicture +145 SkMultiPictureDraw::draw +bf SKPBench::drawMPDPicture +1e0 SKPBench::onDraw +34 Benchmark::draw +32 time +92 setup_gpu_bench +6e nanobench_main +77b Original issue's description: > Separate user and raw stencil settings > > Adds a new GrUserStencilSettings class that describes in abstract terms > how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit, > etc.). GrPipelineBuilder now only defines the GrUserStencilSettings. > When the GrPipeline is finalized, the user stencil settings are then > translated into concrete GrStencilSettings. > > At this point, GrClipMaskManager only needs to tell the GrAppliedClip > whether or not there is a stencil clip. It does not need to modify > stencil settings and GrPipelineBuilder does not need > AutoRestoreStencil. > > This is one step of the stencil overhaul. In the future it will also > allow us to clean up the special case handling for nvpr and the > stateful fClipMode member of GrClipMaskManager. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002 > > Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37 TBR=bsalomon@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/1969693003
* Disable unpack row length when uploading mipsGravatar ericrk2016-05-10
| | | | | | | | | | | | | | | | | | When uploading multiple mip levels, the current path which uses GL_UNPACK_ROW_LENGTH doesn't work (it fails to reset this value, and is set incorrectly for subsequent mip levels). This leads to crashes as the buffer Skia provides to GL is not sized correctly. This change temporarily disables the GL_UNPACK_ROW_LENGTH path when we are uploading mips. This path was an optimization, so everything should continue working as expected. This is a temporary workaround until we can re-structure the code to set GL_UNPACK_ROW_LENGTH per mip level. BUG=609612 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1965973002 Review-Url: https://codereview.chromium.org/1965973002
* Separate user and raw stencil settingsGravatar cdalton2016-05-10
| | | | | | | | | | | | | | | | | | | | | | Adds a new GrUserStencilSettings class that describes in abstract terms how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit, etc.). GrPipelineBuilder now only defines the GrUserStencilSettings. When the GrPipeline is finalized, the user stencil settings are then translated into concrete GrStencilSettings. At this point, GrClipMaskManager only needs to tell the GrAppliedClip whether or not there is a stencil clip. It does not need to modify stencil settings and GrPipelineBuilder does not need AutoRestoreStencil. This is one step of the stencil overhaul. In the future it will also allow us to clean up the special case handling for nvpr and the stateful fClipMode member of GrClipMaskManager. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002 Review-Url: https://codereview.chromium.org/1962243002
* Bring back sRGB-write-control as a caps bit.Gravatar brianosman2016-05-05
| | | | | | | | | | | | We're not going to support this on Vulkan (yet), but want to still have it as an option for GL. (The fallback alternative for our YUV use case involves injecting expensive fragment shader code, which we'd like to avoid). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955603003 Review-Url: https://codereview.chromium.org/1955603003
* Add Gr*Proxy classesGravatar robertphillips2016-05-04
| | | | | | | | | | | | This isn't wired in anywhere yet. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002 Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1 Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db Review-Url: https://codereview.chromium.org/1937553002
* Revert of Add Gr*Proxy classes (patchset #10 id:220001 of ↵Gravatar robertphillips2016-05-03
| | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1937553002/ ) Reason for revert: ASAN Original issue's description: > Add Gr*Proxy classes > > This isn't wired in anywhere yet. > > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002 > > Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1 > > Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1944953002
* Add Gr*Proxy classesGravatar robertphillips2016-05-03
| | | | | | | | | | This isn't wired in anywhere yet. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002 Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1 Review-Url: https://codereview.chromium.org/1937553002
* Revert of Add Gr*Proxy classes (patchset #9 id:160001 of ↵Gravatar robertphillips2016-05-03
| | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1937553002/ ) Reason for revert: Seems to be breaking N7 & ANGLE bots Original issue's description: > Add Gr*Proxy classes > > This isn't wired in anywhere yet. > > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002 > > Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1 TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1949463002
* Revert of Make stencils be attachable to render targets created via ↵Gravatar jvanverth2016-05-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkSurface::MakeFromBackendTextureAsRender… (patchset #9 id:150001 of https://codereview.chromium.org/1924183003/ ) Reason for revert: Appears to be breaking the roll. Original issue's description: > Make stencils be attachable to render targets created via SkSurface::MakeFromBackendTextureAsRenderTarget > > This is a regression from "Refactor to separate backend object lifecycle > and GpuResource budget decision". > > GrGLRenderTarget::CreateWrapped creates only render targets that wrap > the FBO. > GrGLRenderTargetTexture::CreateWrapped creates render targets that > wrap the texture. > > Use the latter as the implementation for > SkSurface::MakeFromBackendTextureAsRenderTarget. > > > BUG=608238 > > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003 > > Committed: https://skia.googlesource.com/skia/+/fe635fd76bbc375d527d1884af23cc617ca364ee > > Committed: https://skia.googlesource.com/skia/+/1cb00e42bff455e23f6883bf09680438fa631224 TBR=bsalomon@google.com,kkinnunen@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=608238 Review-Url: https://codereview.chromium.org/1943843002
* Add Gr*Proxy classesGravatar robertphillips2016-05-03
| | | | | | | | This isn't wired in anywhere yet. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002 Review-Url: https://codereview.chromium.org/1937553002
* Make stencils be attachable to render targets created via ↵Gravatar kkinnunen2016-05-02
| | | | | | | | | | | | | | | | | | | | | | | SkSurface::MakeFromBackendTextureAsRenderTarget This is a regression from "Refactor to separate backend object lifecycle and GpuResource budget decision". GrGLRenderTarget::CreateWrapped creates only render targets that wrap the FBO. GrGLRenderTargetTexture::CreateWrapped creates render targets that wrap the texture. Use the latter as the implementation for SkSurface::MakeFromBackendTextureAsRenderTarget. BUG=608238 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003 Committed: https://skia.googlesource.com/skia/+/fe635fd76bbc375d527d1884af23cc617ca364ee Review-Url: https://codereview.chromium.org/1924183003
* Add mipmap loading to Vulkan.Gravatar jvanverth2016-04-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1925303002 Review-Url: https://codereview.chromium.org/1925303002
* Revert of Make stencils be attachable to render targets created via ↵Gravatar benjaminwagner2016-04-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SkSurface::MakeFromBackendTextureAsRender… (patchset #5 id:80001 of https://codereview.chromium.org/1924183003/ ) Reason for revert: Breaking the DEPS roll. Also seems to be causing failure in DM on some Windows bots: c:\0\build\slave\workdir\build\skia\tests\surfacetest.cpp:963 kShapeColor == bitmap.getColor(kW / 2, kH / 2) Original issue's description: > Make stencils be attachable to render targets created via SkSurface::MakeFromBackendTextureAsRenderTarget > > This is a regression from "Refactor to separate backend object lifecycle > and GpuResource budget decision". > > GrGLRenderTarget::CreateWrapped creates only render targets that wrap > the FBO. > GrGLRenderTargetTexture::CreateWrapped creates render targets that > wrap the texture. > > Use the latter as the implementation for > SkSurface::MakeFromBackendTextureAsRenderTarget. > > The test contains disabled code. The > MakeFromBackendTextureAsRenderTarget does not copy the existing texture > contents to the FBO render buffer. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003 > > Committed: https://skia.googlesource.com/skia/+/fe635fd76bbc375d527d1884af23cc617ca364ee TBR=bsalomon@google.com,kkinnunen@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1931293003
* Don't mark mipmaps dirty if uploading > 1 levelsGravatar jvanverth2016-04-29
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1933293002 Review-Url: https://codereview.chromium.org/1933293002
* Use constexpr constructors of GrStencilSettings rather than hacky macro system.Gravatar bsalomon2016-04-29
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1933053002 Review-Url: https://codereview.chromium.org/1933053002
* Make stencils be attachable to render targets created via ↵Gravatar kkinnunen2016-04-29
| | | | | | | | | | | | | | | | | | | | | | SkSurface::MakeFromBackendTextureAsRenderTarget This is a regression from "Refactor to separate backend object lifecycle and GpuResource budget decision". GrGLRenderTarget::CreateWrapped creates only render targets that wrap the FBO. GrGLRenderTargetTexture::CreateWrapped creates render targets that wrap the texture. Use the latter as the implementation for SkSurface::MakeFromBackendTextureAsRenderTarget. The test contains disabled code. The MakeFromBackendTextureAsRenderTarget does not copy the existing texture contents to the FBO render buffer. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1924183003 Review-Url: https://codereview.chromium.org/1924183003
* Ensure we're operating on the correct texture when generating mipmaps.Gravatar brianosman2016-04-26
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1915403004 Review URL: https://codereview.chromium.org/1915403004
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 ↵Gravatar jvanverth2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:160001 of https://codereview.chromium.org/1888473002/ ) Reason for revert: Lots of sync issues with paths and text. Original issue's description: > Use transfer buffer for BatchAtlas texture copies. > > Sets up use of transfer buffer (if available) to do one-copy transfers. > Get transfer buffers working properly in GL. > Implement GrVkGpu::onTransferPixels. > Check caps to ensure we can create a transfer buffer. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 > > Committed: https://skia.googlesource.com/skia/+/b0ec9836dbf7f2304a3a29289b818719ca0a39bd TBR=robertphillips@google.com,egdaniel@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1904723003
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
| | | | | | | | | | | | Sets up use of transfer buffer (if available) to do one-copy transfers. Get transfer buffers working properly in GL. Implement GrVkGpu::onTransferPixels. Check caps to ensure we can create a transfer buffer. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 Review URL: https://codereview.chromium.org/1888473002
* Add optional data parameter to createBufferGravatar cdalton2016-04-19
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1877073002 Review URL: https://codereview.chromium.org/1877073002
* Remove GrTextureStorageAllocator. This was added from Chromium but never ↵Gravatar bsalomon2016-04-13
| | | | | | | | used and not expected to be used. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886613003 Review URL: https://codereview.chromium.org/1886613003
* Implement texel buffersGravatar cdalton2016-04-11
| | | | | | | | | | Adds a mechanism for processors to add buffer accesses and implements them in the GL backend. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002 Review URL: https://codereview.chromium.org/1870893002
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
| | | | | | | | | | | | | | | | | | Reworks GrGLGpu to track GL buffer state based on the unique GrGpuResource ID. This eliminates the need to notify the gpu object whenever a buffer is deleted. This change also allows us to remove the type specifier from GrBuffer. At this point a buffer is just a chunk of memory, and the type given at creation time is just a suggestion to the GL backend about which target to bind to for updates. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004 Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5 Review URL: https://codereview.chromium.org/1854283004
* Revert of Track GL buffer state based on unique resource ID (patchset #6 ↵Gravatar mtklein2016-04-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:100001 of https://codereview.chromium.org/1854283004/ ) Reason for revert: Chrome roll's broken, seems to be missing fTarget: https://codereview.chromium.org/1861473005 Original issue's description: > Track GL buffer state based on unique resource ID > > Reworks GrGLGpu to track GL buffer state based on the unique > GrGpuResource ID. This eliminates the need to notify the gpu object > whenever a buffer is deleted. > > This change also allows us to remove the type specifier from GrBuffer. > At this point a buffer is just a chunk of memory, and the type > given at creation time is just a suggestion to the GL backend about > which target to bind to for updates. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004 > > Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5 TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1870553002
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
| | | | | | | | | | | | | | | | Reworks GrGLGpu to track GL buffer state based on the unique GrGpuResource ID. This eliminates the need to notify the gpu object whenever a buffer is deleted. This change also allows us to remove the type specifier from GrBuffer. At this point a buffer is just a chunk of memory, and the type given at creation time is just a suggestion to the GL backend about which target to bind to for updates. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004 Review URL: https://codereview.chromium.org/1854283004
* SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's ↵Gravatar brianosman2016-04-06
| | | | | | | | | | | | propagated in a few places so that the backend can do the right thing for L32 vs S32 mode. Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering. Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007 Review URL: https://codereview.chromium.org/1845283003
* Add GrContext::releaseAndAbandonContext()Gravatar bsalomon2016-04-01
| | | | | | | | | Like abandonContext() this disconnects the GrContext from the underlying 3D API. However, unlike abandonContext it first frees all allocated GPU resources. BUG=skia:5142 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852733002 Review URL: https://codereview.chromium.org/1852733002
* Remove ownership parameter from ↵Gravatar kkinnunen2016-04-01
| | | | | | | | | | | | | | | GrResourceProvider::wrapBackendTextureAsRenderTarget Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRenderTarget. The function leaks the texture id if kAdopt_LifeCycle is passed. There is no public API to access the parameter. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842313003 Review URL: https://codereview.chromium.org/1842313003
* Dirty mipmaps whenever we upload new contents for a texture.Gravatar brianosman2016-03-29
| | | | | | | | | | | | Found a bug where we rendered with two identically sized textures. On the first frame, everything worked. On subsequent frames, we would get the other texture from the cache, causing us to inherit the mips from the wrong texture. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1836143003 Review URL: https://codereview.chromium.org/1836143003
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f Review URL: https://codereview.chromium.org/1825393002
* added support for glMinSampleShadingGravatar ethannicholas2016-03-25
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812223002 Review URL: https://codereview.chromium.org/1812223002
* Require sRGB write control for sRGB support. Add flag to GrPaint to suppress ↵Gravatar brianosman2016-03-25
| | | | | | | | | linear -> sRGB conversion on write. Use that to fix YUV conversion, which directly produces sRGB data. (Technically, it produces data in whatever the color space of the JPEG might be). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1830303002 Review URL: https://codereview.chromium.org/1830303002
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of ↵Gravatar robertphillips2016-03-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1825393002/ ) Reason for revert: Lots of Android redness Original issue's description: > Consolidate GPU buffer implementations > > Consolidates all the different buffer implementations into a single > GrBuffer class. This will allow us to add new buffer types, use DSA in > OpenGL, track buffer bindings by unique ID, cache buffers without > respect to the type of data they have been used for previously, etc. > This change is strictly a refactor; it introduces no change in > functionality. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 > > Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1831133004
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Review URL: https://codereview.chromium.org/1825393002
* Make max number of vertex attributes be checked dynamicallyGravatar bsalomon2016-03-23
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822343002 Review URL: https://codereview.chromium.org/1822343002
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ↵Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1789663002/ ) Reason for revert: We're getting sRGB non-8888 configs? Original issue's description: > sRGB support in Ganesh. Several pieces: > > sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows > us to disable sRGB -> Linear conversion when reading textures. This gives > us an easy way to support "legacy" L32 mode. We disable decoding based on > the pixel config of the render target. Textures can override that behavior > (specifically for format-conversion draws where we want that behavior). > > Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA > internally, and the external format is BGR order, so TexImage calls will > swizzle correctly. This lets us interact with sRGB raster surfaces on BGR > platforms. > > Devices without sRGB support behave like they always have: conversion from > color type and profile type ignores sRGB and always returns linear pixel > configs. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 > > Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1814533003
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
| | | | | | | | | The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002 Review URL: https://codereview.chromium.org/1806983002
* Begin tracking GL_TEXTURE_ and GL_DRAW_INDIRECT_ buffer bindingsGravatar cdalton2016-03-16
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1796713005 Review URL: https://codereview.chromium.org/1796713005
* Fix BGRA/RGBA readback conversions on macGravatar ericrk2016-03-11
| | | | | | | | | | | | | Reading back from a BGRA framebuffer as RGBA or vis-versa is slow on mac. On my early 2013 MBP, we see a 40% regression when using the discrete GPU or a 13% regression on integrated. This change adds a workaround which causes Mac to use the existing Mesa path and prefer readback from the same format as the framebuffer. BUG=581311 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1786813002 Review URL: https://codereview.chromium.org/1786813002
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
| | | | | | | | | | | Adds a visibility bitfield to GrTextureAccess that controls in which shaders the texture should be accessible. Also adds caps and validation to ensure we don't exceed texture limits. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1782583002 Review URL: https://codereview.chromium.org/1782583002
* Fix readback of 565 on Mac and enable testsGravatar bsalomon2016-03-10
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1778143003 Review URL: https://codereview.chromium.org/1778143003
* Don't allow nullptr in texels array params (unless using a transfer buffer).Gravatar bsalomon2016-03-09
| | | | | | | | | Require all levels in writePixels to have a non-nullptr. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1765633002 Committed: https://skia.googlesource.com/skia/+/8ee78f31b2a29a5f76403755ea17bad9be74a3ec Review URL: https://codereview.chromium.org/1765633002
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
| | | | | | | | | | | | Adds a "sample locations" feature to GrProcessor. When enabled, this allows a processor to know inside the shader where all the samples are located. Also adds various infastructure to query, cache, and identify multisample data. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1717393002 Review URL: https://codereview.chromium.org/1717393002
* Revert of Don't allow nullptr in texels array params (unless using a ↵Gravatar bsalomon2016-03-04
| | | | | | | | | | | | | | | | | | | | | | | transfer buffer). (patchset #3 id:60001 of https://codereview.chromium.org/1765633002/ ) Reason for revert: breaks vk build Original issue's description: > Don't allow nullptr in texels array params (unless using a transfer buffer). > > Require all levels in writePixels to have a non-nullptr. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1765633002 > > Committed: https://skia.googlesource.com/skia/+/8ee78f31b2a29a5f76403755ea17bad9be74a3ec TBR=jvanverth@google.com,cblume@google.com,cblume@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1760343003