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authorGravatar cdalton <cdalton@nvidia.com>2016-03-11 10:07:37 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-11 10:07:37 -0800
commit9c3f14327a38e79ab7d0cf30dfd9bf89676fde06 (patch)
treef4695cc85cf19bf471ed8c956083f2234f18d4e1 /src/gpu/gl/GrGLGpu.cpp
parent6b563156eb7ce05b51997695ec9ab2aedcc2e6b1 (diff)
Add support for vertex and geometry shader textures
Adds a visibility bitfield to GrTextureAccess that controls in which shaders the texture should be accessible. Also adds caps and validation to ensure we don't exceed texture limits. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1782583002 Review URL: https://codereview.chromium.org/1782583002
Diffstat (limited to 'src/gpu/gl/GrGLGpu.cpp')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index f9cba433c7..443c55c234 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -191,7 +191,7 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
SkASSERT(ctx);
fCaps.reset(SkRef(ctx->caps()));
- fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits());
+ fHWBoundTextureUniqueIDs.reset(this->glCaps().glslCaps()->maxCombinedSamplers());
GrGLClearErr(this->glInterface());
if (gPrintStartupSpew) {
@@ -572,7 +572,7 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
// This combination is not supported.
return nullptr;
}
- if (!this->glCaps().externalTextureSupport()) {
+ if (!this->glCaps().glslCaps()->externalTextureSupport()) {
return nullptr;
}
} else if (GR_GL_TEXTURE_RECTANGLE == idDesc.fInfo.fTarget) {
@@ -3684,7 +3684,7 @@ void GrGLGpu::createCopyPrograms() {
SkASSERT(3 == SK_ARRAY_COUNT(fCopyPrograms));
for (int i = 0; i < 3; ++i) {
if (kSamplerExternal_GrSLType == kSamplerTypes[i] &&
- !this->glCaps().externalTextureSupport()) {
+ !this->glCaps().glslCaps()->externalTextureSupport()) {
continue;
}
if (kSampler2DRect_GrSLType == kSamplerTypes[i] &&