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* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
* Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""Gravatar Greg Daniel2017-11-16
* Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""Gravatar Greg Daniel2017-11-16
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* Revert "Add private grpixelconfigs for alpha_8 and alpha_half"Gravatar Greg Daniel2017-11-15
* Add private grpixelconfigs for alpha_8 and alpha_halfGravatar Greg Daniel2017-11-15
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* switched GrClipEdge to an enum classGravatar Ethan Nicholas2017-11-10
* Fix precision in AARectEffectGravatar Chris Dalton2017-11-10
* renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeTypeGravatar Ethan Nicholas2017-11-09
* Update GrFragmentProcessor handling in Make methods in SkSLGravatar Robert Phillips2017-11-08
* Revert "Prepare to enable explicit gpu resource allocation"Gravatar Greg Daniel2017-11-08
* Prepare to enable explicit gpu resource allocationGravatar Robert Phillips2017-11-08
* converted LumaColorFilterEffect to skslGravatar Ethan Nicholas2017-11-07
* Add support for transfer functions to GrColorSpaceXformGravatar Brian Osman2017-10-31
* Re-land "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-26
* Revert "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-25
* converted OverdrawColorFilter to SkSLGravatar Ethan Nicholas2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Remove color space xform support from SkSLGravatar Brian Osman2017-10-23
* Be considerate of GPUs lacking npot support when testing GrSimpleTextureEffectGravatar Robert Phillips2017-10-20
* Make GrRectBlurEffect use bilerpGravatar Robert Phillips2017-10-20
* Remove color space xform from GrTextureDomain & GrSimpleTextureEffectGravatar Brian Osman2017-10-18
* Convert more code to use color space xform FPGravatar Brian Osman2017-10-18
* Remove precision from GrGLSLVaryingHandlerGravatar Chris Dalton2017-10-16
* converted GrRectBlurEffect to SkSLGravatar Ethan Nicholas2017-10-16
* regenerated SkSL files to fix CheckGeneratedFilesGravatar Ethan Nicholas2017-10-16
* Batch better in GrSmallPathRenderer and add perspective support.Gravatar Jim Van Verth2017-10-12
* SkSL FPs now support child processors, converted ArithmeticFP to SkSLGravatar Ethan Nicholas2017-10-11
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* converted GrConfigConversionEffect to SkSLGravatar Ethan Nicholas2017-10-05
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* Add ability to remove unique key from proxy and underlying surface.Gravatar Greg Daniel2017-09-26
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* Use shader based blending to clamp kPlus mode w/F16Gravatar Brian Osman2017-09-20
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Allow GrDrawOpAtlas to grow as needed""Gravatar Jim Van Verth2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Allow GrDrawOpAtlas to grow as needed"Gravatar Jim Van Verth2017-09-15
* Allow GrDrawOpAtlas to grow as neededGravatar Jim Van Verth2017-09-15
* Remove unused GPU RGB to YUV codeGravatar Brian Osman2017-09-14
* Adjust GPU YUV -> RGB (JPG) conversionGravatar Brian Osman2017-09-13
* Add support for additional textures in GrDrawOpAtlasGravatar Jim Van Verth2017-09-12
* Revert "Revert "Switch to the new SkSL lexer.""Gravatar Ethan Nicholas2017-09-11
* Revert "Switch to the new SkSL lexer."Gravatar Ethan Nicholas2017-09-11
* Switch to the new SkSL lexer.Gravatar Ethan Nicholas2017-09-11
* Add multitexture support to text and path shaders, take 3.Gravatar Jim Van Verth2017-09-11
* Revert "Revert "Revert "Add multitexture support to text and path shaders"""Gravatar Mike Klein2017-09-08