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* Add explicit conversion from uint2 to float2 for VulkanGravatar Robert Phillips2017-08-25
* Switch atlas clients over to using absolute texture coordinates (take 2)Gravatar Robert Phillips2017-08-25
* Revert "Switch atlas clients over to using absolute texture coordinates"Gravatar Robert Phillips2017-08-24
* Switch atlas clients over to using absolute texture coordinatesGravatar Robert Phillips2017-08-24
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Replace SkFAIL with SK_ABORT.Gravatar Ben Wagner2017-08-16
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* Fix string typing in generated codeGravatar Brian Osman2017-08-15
* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* Improve float-based dither logicGravatar Eric Karl2017-08-09
* Make bmp text position attribute be highpGravatar Brian Salomon2017-08-07
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Make ProcessorCloneTest more robust, fix matrix conv. onIsEqualGravatar Brian Salomon2017-08-01
* Fix cleanup on program creation failureGravatar Robert Phillips2017-08-01
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* Require clone() be implemented by GrFragmentProcessor subclassesGravatar Brian Salomon2017-07-31
* automatically generate clone() methods for SkSL fragment processorsGravatar Ethan Nicholas2017-07-31
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Implement clone for 6 additional GrFragmentProcessor subclasses.Gravatar Brian Salomon2017-07-28
* Remove the now unused GR_PROXY_MOVE macroGravatar Brian Salomon2017-07-28
* switched to infra version of clang-format for skslcGravatar Ethan Nicholas2017-07-27
* Remove Gr1DKernelEffect "helper" class.Gravatar Brian Salomon2017-07-27
* Remove GrSingleTextureEffectGravatar Brian Salomon2017-07-26
* moved changes out of autogenerated .cpp file and into source .fp fileGravatar Ethan Nicholas2017-07-26
* Don't clamp in GrGLNonlinearColorSpaceXformEffect to support scRGBGravatar Stan Iliev2017-07-26
* Compose and YUV fragment processor clone implementationsGravatar Brian Salomon2017-07-26
* More GrFragmentProcessor::clone() implementations.Gravatar Brian Salomon2017-07-26
* Implement clone for 4 additional GrFragmentProcessors.Gravatar Brian Salomon2017-07-26
* Implement clone() for GrDisplacementEffectGravatar Brian Salomon2017-07-25
* Improve GrGLNonlinearColorSpaceXformEffect to support scRGBGravatar Stan Iliev2017-07-25
* Reduce dependence on GrSurface's origin field (take 3)Gravatar Robert Phillips2017-07-25
* Revert "Reduce dependence on GrSurface's origin field (take 2)"Gravatar Robert Phillips2017-07-25
* Add GrFragmentProcessor::clone(), implementation for ColorTableEffect, and un...Gravatar Brian Salomon2017-07-25
* Reduce dependence on GrSurface's origin field (take 2)Gravatar Robert Phillips2017-07-25
* Second small fragment from "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-24
* Smaller fragment from "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
* Revert "Reduce dependence on GrSurface's origin field"Gravatar Robert Phillips2017-07-21
* Reduce dependence on GrSurface's origin fieldGravatar Robert Phillips2017-07-21
* Remove GrBackendTextureDescGravatar Brian Salomon2017-07-20
* run skslc output through clang-formatGravatar Ethan Nicholas2017-07-19
* Revert "Revert "Revert "Revert "Improvements to GPU dither.""""Gravatar Brian Salomon2017-07-19
* Revert "Revert "Revert "Improvements to GPU dither."""Gravatar Brian Salomon2017-07-18
* Revert "Revert "Improvements to GPU dither.""Gravatar Brian Salomon2017-07-18
* Revert "Improvements to GPU dither."Gravatar Brian Salomon2017-07-18
* Improvements to GPU dither.Gravatar Brian Salomon2017-07-18
* Make dither range symmetric about 0Gravatar Brian Salomon2017-07-18
* converted GrBlurredEdgeFragmentProcessor to skslGravatar Ethan Nicholas2017-07-14