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* Use sse4.2 CRC32 instructions to hash when available.Gravatar mtklein2016-08-08
| | | | | | | | | | | | About 9x faster than Murmur3 for long inputs. Most of this is a mechanical change from SkChecksum::Murmur3(...) to SkOpts::hash(...). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2208903002 CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot Review-Url: https://codereview.chromium.org/2208903002
* Rename GrContext's newDrawContext & drawContext to makeDrawContextGravatar robertphillips2016-07-27
| | | | | | | | These both return sk_sp. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186073002 Review-Url: https://codereview.chromium.org/2186073002
* Simplify color space xform storage and usage (float[] vs. SkMatrix44)Gravatar brianosman2016-07-27
| | | | | | | | | | Public API is really just internal. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185533005 TBR=bsalomon@google.com Review-Url: https://codereview.chromium.org/2185533005
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164363002 Review-Url: https://codereview.chromium.org/2164363002
* Use dFdx in Vulkan to address distance field issues.Gravatar jvanverth2016-07-20
| | | | | | | | | | | | On Nexus Player and occasionally Nexus 5x we get transparent boxes around paths. This appears to be because the dFdy call is not as accurate as dFdx, which is the opposite of Mali 400. As Mali 400 is not supported with Vulkan, we can go back to using dFdx in this case. BUG=skia:5523 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163213004 Review-Url: https://codereview.chromium.org/2163213004
* Create DCs rather than textures in GrConfigConversionEffectGravatar bsalomon2016-07-19
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2162953002 Review-Url: https://codereview.chromium.org/2162953002
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
| | | | | | | | | | | | | | | | | | | | | | | | | GrTextureAccess optionally includes an instance, computed from the src and dst color spaces. In all common cases (no color space for either src or dst, or same color space for both), no object is allocated. This change is orthogonal to my attempts to get color space attached to render targets - regardless of how we choose to do that, this will give us the source color space at all points where we are connecting src to dst. There are many dangling injection points where I've been inserting nullptr, but I have a record of all of them. Additionally, there are now three places (the most common simple paths for bitmap/image rendering) where things are plumbed enough that I expect to have access to the dst color space (all marked with XFORMTODO). In addition to getting the dst color space, I need to inject shader code and uniform uploading for appendTextureLookup and friends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003 Review-Url: https://codereview.chromium.org/2154753003
* Consolidate handling of infinitely thin primitives and aa bloat handing WRT ↵Gravatar bsalomon2016-07-08
| | | | | | | | batch bounds. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2127673002 Review-Url: https://codereview.chromium.org/2127673002
* Add gm that tests shaded stroked rectangles.Gravatar bsalomon2016-07-06
| | | | | | | | | | | Fix GPU handling of previously untested cases. Move rect->path fallback from SkGpuDevice to GrDrawContext. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2125663003 Review-Url: https://codereview.chromium.org/2125663003
* Add NV12 texture conversion support.Gravatar jbauman2016-06-09
| | | | | | | | | | | If textures 1 and 2 passed into MakeFromYUVTexturesCopy are the same, then treat the input as NV12 and sample from the g component of texture 2. BUG=skia:5209 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2016593002 Review-Url: https://codereview.chromium.org/2016593002
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
| | | | | | | | | | Convert use of GrFragmentProcessor, GrGeometryProcessor, and GrXPFactory to sk_sp. This clarifies ownership and should reduce reference count churn by moving ownership. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004 Review-Url: https://codereview.chromium.org/2041113004
* Make GrDashEffect take a AA mode enum.Gravatar bsalomon2016-06-07
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2042923003 Review-Url: https://codereview.chromium.org/2042923003
* Filter out degenerate contours in GrConvexPolyEffectGravatar lsalzman2016-05-31
| | | | | | | | | | | | | | | | | | | | As noticed in a downstream Firefox bug report https://bugzilla.mozilla.org/show_bug.cgi?id=1255062 If a path such as (moveTo, moveTo, lineTo, lineTo, close) is supplied, and if the non-degenerate contour is convex, the convexity test will pass, and GrConvexPolyEffect will be used. However, the path's raw points are used to build the edge list, which does not filter out degenerate contours. This may cause the polygon to fail to draw. This patch ensures that the degenerate contours are filtered out by using an iterator as the path convexity test does. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2018613003 Review-Url: https://codereview.chromium.org/2018613003
* Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead.Gravatar brianosman2016-05-24
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002253002 Review-Url: https://codereview.chromium.org/2002253002
* Retract GrRenderTarget from GLProgramsTestGravatar robertphillips2016-05-19
| | | | | | | | Split out of https://codereview.chromium.org/1988923002/ (Declassify GrClipMaskManager and Remove GrRenderTarget and GrDrawTarget from GrPipelineBuilder) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997773002 Review-Url: https://codereview.chromium.org/1997773002
* Convert GrClip to an abstract base classGravatar cdalton2016-05-13
| | | | | | | | | | | | | | | | Converts GrClip to an abstract base class and adds a "GrFixedClip" implementation. GrFixedClip denotes a clip implemented with fixed- function hardware. GrFixedClip allows us to remove the stateful "fClipMode" member from GrClipMaskManager, and in the future will be able to nicely encapsulate window rectangles. After this change GrClipMaskManager is just a wrapper around GrDrawTarget. We may want to consider removing it altogether. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1971343002 Review-Url: https://codereview.chromium.org/1971343002
* Make GrGammaEffect have explicit sRGB modes, plus exponential mode.Gravatar brianosman2016-05-11
| | | | | | | | | | | | | | | | | Convert it to a "standard" FP that just transforms the input color. For now, we still infer the sRGB transfer curves from the exponent, but I'm hoping that eventually SkGammas will provide us with the exact curve we're supposed to be applying. In any case, this adds support for doing the inverse transformation, as well, which will be needed in an upcoming Vulkan YUV change, among other things. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1954863002 Committed: https://skia.googlesource.com/skia/+/2139303e4c0a9cbcfac695977a80eb026a9296ab Review-Url: https://codereview.chromium.org/1954863002
* Revert of Make GrGammaEffect have explicit sRGB modes, plus exponential ↵Gravatar robertphillips2016-05-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mode. (patchset #4 id:60001 of https://codereview.chromium.org/1954863002/ ) Reason for revert: Shader compilation appears to be failing Original issue's description: > Make GrGammaEffect have explicit sRGB modes, plus exponential mode. > > Convert it to a "standard" FP that just transforms the input color. > > For now, we still infer the sRGB transfer curves from the exponent, > but I'm hoping that eventually SkGammas will provide us with the > exact curve we're supposed to be applying. In any case, this adds > support for doing the inverse transformation, as well, which will > be needed in an upcoming Vulkan YUV change, among other things. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1954863002 > > Committed: https://skia.googlesource.com/skia/+/2139303e4c0a9cbcfac695977a80eb026a9296ab TBR=bsalomon@google.com,brianosman@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/1964943003
* Make GrGammaEffect have explicit sRGB modes, plus exponential mode.Gravatar brianosman2016-05-10
| | | | | | | | | | | | | | | Convert it to a "standard" FP that just transforms the input color. For now, we still infer the sRGB transfer curves from the exponent, but I'm hoping that eventually SkGammas will provide us with the exact curve we're supposed to be applying. In any case, this adds support for doing the inverse transformation, as well, which will be needed in an upcoming Vulkan YUV change, among other things. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1954863002 Review-Url: https://codereview.chromium.org/1954863002
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
| | | | | | | | | A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002 Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f Review-Url: https://codereview.chromium.org/1957363002
* Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of ↵Gravatar bsalomon2016-05-10
| | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1957363002/ ) Reason for revert: Breaking some bots Original issue's description: > Replace GrStrokeInfo with GrStyle. > > A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002 > > Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f TBR=egdaniel@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1967513002
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
| | | | | | | A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002 Review-Url: https://codereview.chromium.org/1957363002
* Remove hasMixedSamples() from GrPipelineBuilderGravatar cdalton2016-05-06
| | | | | | | | | | This info is unknown until after any clip has been applied to the stencil settings, so it's misleading to include in the builder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952323002 Review-Url: https://codereview.chromium.org/1952323002
* Added --deepColor option to SampleApp, triggers creation of a ten-bit/channelGravatar brianosman2016-05-05
| | | | | | | | | | buffer. (Only on Windows at the moment). Uses new effect to do the final gamma adjustment BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1919993002 Review-Url: https://codereview.chromium.org/1919993002
* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
| | | | | | | | This is split out of: https://codereview.chromium.org/1914883002/ (Refactor drawContext/RenderTarget creation) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1918003003 Review-Url: https://codereview.chromium.org/1918003003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f Review URL: https://codereview.chromium.org/1885863004
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 ↵Gravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:120001 of https://codereview.chromium.org/1885863004/ ) Reason for revert: breaking bots Original issue's description: > Refactor how we store and use samplers in Ganesh > > The main goal of this refactorization is to allow Vulkan to use separate > sampler and texture objects in the shader and descriptor sets and combine > them into a sampler2d in the shader where needed. > > A large part of this is separating how we store samplers and uniforms in the > UniformHandler. We no longer need to store handles to samplers besides when > we are initially emitting code. After we emit code all we ever do is loop over > all samplers and do some processor independent work on them, so we have no need > for direct access to individual samplers. > > In the GLProgram all we ever do is set the sampler uniforms in the ctor and never > touch them again, so no need to save sampler info there. The texture access on > program reuse just assume that they come in the same order as we set the texture > units for the samplers > > For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, > then when we get new textures, we just assume they come in in the same order as we > set the samplers on the descriptor sets. Thus no need to save direct vulkan info. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 > > Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1896013003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Review URL: https://codereview.chromium.org/1885863004
* Tweak distance field path renderer behavior in gamma-correct mode to matchGravatar brianosman2016-04-13
| | | | | | | | | | | | | | | | | | recent changes to text rendering. Uses linear coverage falloff. Produces results that are perceptually more similar to L32 (raster and gpu). Smoothstep + sRGB was too soft. Plumb the gamma-correctness via DrawPathArgs, which also paves the way for other path rendering implementations to easily make decisions about rendering technique based on that flag. Fix a few typos and formatting issues from my most recent change. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002 Review URL: https://codereview.chromium.org/1889453002
* Rename lots of things from 'sRGB' to 'GammaCorrect', where appropriateGravatar brianosman2016-04-13
| | | | | | | | | | | Trying to be much more explicit about where we really mean sRGB as a format, and where we mean gamma-correct, as in: "not legacy behavior". Most of the changes to rendering behavior are dependent on the latter, so let's be precise. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1884873006 Review URL: https://codereview.chromium.org/1884873006
* sRGB support for distance field text.Gravatar brianosman2016-04-12
| | | | | | | | | | | | | | | | | | | | | Add a second distance field adjust table that only applies contrast, not fake-gamma correction. Store a flag in the batch at creation time, using the same logic we apply elsewhere (render target format, plus paint flags). That gets us close, but not as good as bitmap text. The final step is to use a linear step function (rather than smoothstep) to map distance to coverage, when we have sRGB output. Smoothstep's nonlinear response is actually doing some fake-gamma, so it ends up over-correcting when the output is already gamma-correct. Results are now very close between L32 (old table, smoothstep) and S32 (contrast-only table, linstep). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885613002 Review URL: https://codereview.chromium.org/1885613002
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
| | | | | | | | | | | Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1881513002 Review URL: https://codereview.chromium.org/1881513002
* More valgrind appeasementGravatar robertphillips2016-04-08
| | | | | | | BUG=skia:5164 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1867973004 Review URL: https://codereview.chromium.org/1867973004
* Simplify GrDrawBatch uploads and token uage.Gravatar bsalomon2016-04-01
| | | | | | | | | | | GrVertexBatch subclasses no longer need "initDraw". Simplifies GrTestBatch BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1835283002 Review URL: https://codereview.chromium.org/1835283002
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
* Fix GrConvexPolyEffect to deal with line paths.Gravatar bsalomon2016-03-28
| | | | | | | BUG=skia:4727 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1839743002 Review URL: https://codereview.chromium.org/1839743002
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f Review URL: https://codereview.chromium.org/1825393002
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of ↵Gravatar robertphillips2016-03-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1825393002/ ) Reason for revert: Lots of Android redness Original issue's description: > Consolidate GPU buffer implementations > > Consolidates all the different buffer implementations into a single > GrBuffer class. This will allow us to add new buffer types, use DSA in > OpenGL, track buffer bindings by unique ID, cache buffers without > respect to the type of data they have been used for previously, etc. > This change is strictly a refactor; it introduces no change in > functionality. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 > > Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1831133004
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Review URL: https://codereview.chromium.org/1825393002
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ↵Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1789663002/ ) Reason for revert: We're getting sRGB non-8888 configs? Original issue's description: > sRGB support in Ganesh. Several pieces: > > sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows > us to disable sRGB -> Linear conversion when reading textures. This gives > us an easy way to support "legacy" L32 mode. We disable decoding based on > the pixel config of the render target. Textures can override that behavior > (specifically for format-conversion draws where we want that behavior). > > Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA > internally, and the external format is BGR order, so TexImage calls will > swizzle correctly. This lets us interact with sRGB raster surfaces on BGR > platforms. > > Devices without sRGB support behave like they always have: conversion from > color type and profile type ignores sRGB and always returns linear pixel > configs. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 > > Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1814533003
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
| | | | | | | | | The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002 Review URL: https://codereview.chromium.org/1806983002
* Use correct gradient calculation for rotated distance fields.Gravatar jvanverth2016-03-10
| | | | | | | | | | | | | For all uniform scaled matrices, we were using the y coordinate of the y-direction gradient of the v texel space coordinate to scale the distance values. The problem is, if you rotate by 90 degrees this value becomes 0. The correct answer is to take the length of the y-direction gradient. BUG=skia:4864 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1776383002 Review URL: https://codereview.chromium.org/1776383002
* Fix array in matrixconvolution shaderGravatar egdaniel2016-03-02
| | | | | | | | | TBR=halcanary@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1756353002 Review URL: https://codereview.chromium.org/1756353002
* Pack float array uniforms into vec4 arraysGravatar jvanverth2016-03-02
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1756583002 Review URL: https://codereview.chromium.org/1756583002
* Retract GrDrawTarget and GrPipelineBuilder a bit moreGravatar robertphillips2016-03-02
| | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1761523002 NOTRY=true Review URL: https://codereview.chromium.org/1761523002
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
| | | | | | | BUG=476416 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1249543003 Review URL: https://codereview.chromium.org/1249543003
* fix undefined signed shiftsGravatar caryclark2016-02-26
| | | | | | | | | | | | | The expression (1 << 31) is technically undefined. Fixed the undefined shift referenced by this bug and a few friends. R=reed@google.com BUG=skia:2285 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1737363002 Review URL: https://codereview.chromium.org/1737363002