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* removed extraneous unused uniform handles for SkSL samplersGravatar Ethan Nicholas2017-12-20
* converted GrRRectBlurEffect to SkSLGravatar Ethan Nicholas2017-12-20
* Reland "hide unused var"Gravatar Mike Reed2017-12-20
* Don't canonicalize empty SkRRects. They stroke differently.Gravatar Brian Salomon2017-12-19
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Revert "hide unused var"Gravatar Greg Daniel2017-12-18
* hide unused varGravatar Mike Reed2017-12-15
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* converted GrMagnifierEffect to SkSLGravatar Ethan Nicholas2017-12-13
* Fix tautological comparison in GrTextureDomain.cppGravatar Hans Wennborg2017-12-09
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* Add gray_8_as_lum and _as_red private grpixelconfigsGravatar Greg Daniel2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Avoid GrEllipseEffect for small radii on devices without 32 bit float.Gravatar Brian Salomon2017-12-05
* turn on extended Clang warnings on Windows tooGravatar Chris Dalton2017-12-04
* Revert "Revert "Fix rendering of drrects with small circular inner rrects.""Gravatar Brian Salomon2017-12-01
* Revert "Fix rendering of drrects with small circular inner rrects."Gravatar Brian Salomon2017-12-01
* Fix rendering of drrects with small circular inner rrects.Gravatar Brian Salomon2017-12-01
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Revert "Only use flat varyings for integer texIndex."Gravatar Jim Van Verth2017-11-20
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
* Only use flat varyings for integer texIndex.Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Revert "Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs fo...Gravatar Greg Daniel2017-11-18
* converted Premul / Unpremul to SkSLGravatar Ethan Nicholas2017-11-17
* Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_...Gravatar Brian Osman2017-11-17
* Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and al...Gravatar Greg Daniel2017-11-17
* converted GrAARectEffect to SkSLGravatar Ethan Nicholas2017-11-16
* Reland "Fix precision caps and rrect/ellipse effect precisions"Gravatar Chris Dalton2017-11-16
* Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""Gravatar Greg Daniel2017-11-16
* Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""Gravatar Greg Daniel2017-11-16
* Revert "Fix precision caps and rrect/ellipse effect precisions"Gravatar Brian Osman2017-11-16
* Fix precision caps and rrect/ellipse effect precisionsGravatar Chris Dalton2017-11-16
* Revert "Add private grpixelconfigs for alpha_8 and alpha_half"Gravatar Greg Daniel2017-11-15
* Add private grpixelconfigs for alpha_8 and alpha_halfGravatar Greg Daniel2017-11-15
* sksl enum supportGravatar Ethan Nicholas2017-11-13
* switched GrClipEdge to an enum classGravatar Ethan Nicholas2017-11-10
* Fix precision in AARectEffectGravatar Chris Dalton2017-11-10
* renamed GrPrimitiveEdgeType / GrProcessorEdgeType to GrClipEdgeTypeGravatar Ethan Nicholas2017-11-09
* Update GrFragmentProcessor handling in Make methods in SkSLGravatar Robert Phillips2017-11-08
* Revert "Prepare to enable explicit gpu resource allocation"Gravatar Greg Daniel2017-11-08
* Prepare to enable explicit gpu resource allocationGravatar Robert Phillips2017-11-08
* converted LumaColorFilterEffect to skslGravatar Ethan Nicholas2017-11-07
* Add support for transfer functions to GrColorSpaceXformGravatar Brian Osman2017-10-31
* Re-land "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-26
* Revert "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-25
* converted OverdrawColorFilter to SkSLGravatar Ethan Nicholas2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Remove color space xform support from SkSLGravatar Brian Osman2017-10-23