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* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxyGravatar Robert Phillips2016-11-11
* src/gpu: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
* Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""Gravatar Brian Salomon2016-11-07
* Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."Gravatar Ben Wagner2016-11-06
* Limit GL_TEXTURE_RECTANGLE filtering to bilinear.Gravatar Brian Salomon2016-11-04
* Remove SkAutoTDeleteArrayGravatar Ben Wagner2016-11-02
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Rename renderTargetContextPriv to priv, and some more leftover DCsGravatar Brian Osman2016-10-27
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* GrConstColorProcessor uses 4f colors in the destination spaceGravatar Brian Osman2016-10-26
* re-re-land of skslc now automatically turns on derivatives supportGravatar ethannicholas2016-10-20
* Revert "re-land of skslc now automatically turns on derivatives support"Gravatar Mike Klein2016-10-18
* re-land of skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* Revert "skslc now automatically turns on derivatives support"Gravatar Ethan Nicholas2016-10-18
* skslc now automatically turns on derivatives supportGravatar Ethan Nicholas2016-10-18
* added basic dataflow analysis to skslcGravatar ethannicholas2016-10-13
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Start supplying random color space xforms to FP testsGravatar Brian Osman2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Remove stray semicolons.Gravatar Mike Klein2016-09-27
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove "f" suffix from literal in LCD DF text shader.Gravatar bsalomon2016-09-15
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Two changes:Gravatar brianosman2016-09-12
* Add color gamut xform helpers to GrGLSLShaderBuilderGravatar brianosman2016-09-07
* Work around VS 2015 Update 3 optimizer internal compiler errorGravatar brucedawson2016-09-06
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
* Make GrTextureStripAtlas flush pending IO on newly acquired textureGravatar ajuma2016-08-24
* Relax check for gpu use of static src-over XPGravatar egdaniel2016-08-18
* Simplify adding attributes to GrGeometryProcessorGravatar bsalomon2016-08-17
* Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()Gravatar bsalomon2016-08-17
* Use sse4.2 CRC32 instructions to hash when available.Gravatar mtklein2016-08-08
* Rename GrContext's newDrawContext & drawContext to makeDrawContextGravatar robertphillips2016-07-27
* Simplify color space xform storage and usage (float[] vs. SkMatrix44)Gravatar brianosman2016-07-27
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
* Use dFdx in Vulkan to address distance field issues.Gravatar jvanverth2016-07-20
* Create DCs rather than textures in GrConfigConversionEffectGravatar bsalomon2016-07-19
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18