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Commit message (
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Author
Age
*
Update GrFragmentProcessor handling in Make methods in SkSL
Robert Phillips
2017-11-08
*
Revert "Prepare to enable explicit gpu resource allocation"
Greg Daniel
2017-11-08
*
Prepare to enable explicit gpu resource allocation
Robert Phillips
2017-11-08
*
converted LumaColorFilterEffect to sksl
Ethan Nicholas
2017-11-07
*
Add support for transfer functions to GrColorSpaceXform
Brian Osman
2017-10-31
*
Re-land "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-26
*
Revert "converted OverdrawColorFilter to SkSL"
Ethan Nicholas
2017-10-25
*
converted OverdrawColorFilter to SkSL
Ethan Nicholas
2017-10-25
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Remove color space xform support from SkSL
Brian Osman
2017-10-23
*
Be considerate of GPUs lacking npot support when testing GrSimpleTextureEffect
Robert Phillips
2017-10-20
*
Make GrRectBlurEffect use bilerp
Robert Phillips
2017-10-20
*
Remove color space xform from GrTextureDomain & GrSimpleTextureEffect
Brian Osman
2017-10-18
*
Convert more code to use color space xform FP
Brian Osman
2017-10-18
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
*
converted GrRectBlurEffect to SkSL
Ethan Nicholas
2017-10-16
*
regenerated SkSL files to fix CheckGeneratedFiles
Ethan Nicholas
2017-10-16
*
Batch better in GrSmallPathRenderer and add perspective support.
Jim Van Verth
2017-10-12
*
SkSL FPs now support child processors, converted ArithmeticFP to SkSL
Ethan Nicholas
2017-10-11
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
converted GrConfigConversionEffect to SkSL
Ethan Nicholas
2017-10-05
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
Add ability to remove unique key from proxy and underlying surface.
Greg Daniel
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Allow GrDrawOpAtlas to grow as needed""
Jim Van Verth
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Allow GrDrawOpAtlas to grow as needed"
Jim Van Verth
2017-09-15
*
Allow GrDrawOpAtlas to grow as needed
Jim Van Verth
2017-09-15
*
Remove unused GPU RGB to YUV code
Brian Osman
2017-09-14
*
Adjust GPU YUV -> RGB (JPG) conversion
Brian Osman
2017-09-13
*
Add support for additional textures in GrDrawOpAtlas
Jim Van Verth
2017-09-12
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Add multitexture support to text and path shaders, take 3.
Jim Van Verth
2017-09-11
*
Revert "Revert "Revert "Add multitexture support to text and path shaders"""
Mike Klein
2017-09-08
*
Revert "Revert "Add multitexture support to text and path shaders""
Jim Van Verth
2017-09-08
*
Revert "Add multitexture support to text and path shaders"
Jim Van Verth
2017-09-08
*
Add multitexture support to text and path shaders
Jim Van Verth
2017-09-08
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Add explicit conversion from uint2 to float2 for Vulkan
Robert Phillips
2017-08-25
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switch atlas clients over to using absolute texture coordinates"
Robert Phillips
2017-08-24
*
Switch atlas clients over to using absolute texture coordinates
Robert Phillips
2017-08-24
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
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