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Commit message (
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Author
Age
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
Add ability to remove unique key from proxy and underlying surface.
Greg Daniel
2017-09-26
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Allow GrDrawOpAtlas to grow as needed""
Jim Van Verth
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Allow GrDrawOpAtlas to grow as needed"
Jim Van Verth
2017-09-15
*
Allow GrDrawOpAtlas to grow as needed
Jim Van Verth
2017-09-15
*
Remove unused GPU RGB to YUV code
Brian Osman
2017-09-14
*
Adjust GPU YUV -> RGB (JPG) conversion
Brian Osman
2017-09-13
*
Add support for additional textures in GrDrawOpAtlas
Jim Van Verth
2017-09-12
*
Revert "Revert "Switch to the new SkSL lexer.""
Ethan Nicholas
2017-09-11
*
Revert "Switch to the new SkSL lexer."
Ethan Nicholas
2017-09-11
*
Switch to the new SkSL lexer.
Ethan Nicholas
2017-09-11
*
Add multitexture support to text and path shaders, take 3.
Jim Van Verth
2017-09-11
*
Revert "Revert "Revert "Add multitexture support to text and path shaders"""
Mike Klein
2017-09-08
*
Revert "Revert "Add multitexture support to text and path shaders""
Jim Van Verth
2017-09-08
*
Revert "Add multitexture support to text and path shaders"
Jim Van Verth
2017-09-08
*
Add multitexture support to text and path shaders
Jim Van Verth
2017-09-08
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Add explicit conversion from uint2 to float2 for Vulkan
Robert Phillips
2017-08-25
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Revert "Switch atlas clients over to using absolute texture coordinates"
Robert Phillips
2017-08-24
*
Switch atlas clients over to using absolute texture coordinates
Robert Phillips
2017-08-24
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Minor geometry processor clarification.
Brian Salomon
2017-08-16
*
Fix string typing in generated code
Brian Osman
2017-08-15
*
Switch SkSL to std::string
Brian Osman
2017-08-14
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Improve float-based dither logic
Eric Karl
2017-08-09
*
Make bmp text position attribute be highp
Brian Salomon
2017-08-07
*
Revert "Revert "support for 'half' types in sksl, plus general numeric type i...
Ethan Nicholas
2017-08-02
*
Make ProcessorCloneTest more robust, fix matrix conv. onIsEqual
Brian Salomon
2017-08-01
*
Fix cleanup on program creation failure
Robert Phillips
2017-08-01
*
Revert "support for 'half' types in sksl, plus general numeric type improveme...
Ethan Nicholas
2017-08-01
*
support for 'half' types in sksl, plus general numeric type improvements
Ethan Nicholas
2017-08-01
*
Require clone() be implemented by GrFragmentProcessor subclasses
Brian Salomon
2017-07-31
*
automatically generate clone() methods for SkSL fragment processors
Ethan Nicholas
2017-07-31
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Implement clone for 6 additional GrFragmentProcessor subclasses.
Brian Salomon
2017-07-28
*
Remove the now unused GR_PROXY_MOVE macro
Brian Salomon
2017-07-28
*
switched to infra version of clang-format for skslc
Ethan Nicholas
2017-07-27
*
Remove Gr1DKernelEffect "helper" class.
Brian Salomon
2017-07-27
*
Remove GrSingleTextureEffect
Brian Salomon
2017-07-26
*
moved changes out of autogenerated .cpp file and into source .fp file
Ethan Nicholas
2017-07-26
*
Don't clamp in GrGLNonlinearColorSpaceXformEffect to support scRGB
Stan Iliev
2017-07-26
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