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path: root/src/gpu/effects/GrShadowGeoProc.cpp
Commit message (Expand)AuthorAge
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* Revert "Remove ambient clamp hack for analytic shadows."Gravatar Jim Van Verth2018-04-23
* Remove ambient clamp hack for analytic shadows.Gravatar Jim Van Verth2018-04-19
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* changed vertex attribute precisions to be actual typesGravatar Ethan Nicholas2017-09-27
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Minor geometry processor clarification.Gravatar Brian Salomon2017-08-16
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Make ShadowRRectOp a non-legacy GrMeshDrawOpGravatar Brian Salomon2017-07-13
* Fix transparent ambient shadowsGravatar Jim Van Verth2017-05-11
* Fix fast blur for shadow rrects.Gravatar Jim Van Verth2017-04-28
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Add shadowrrect geometry processorGravatar Jim Van Verth2016-11-21