| Commit message (Expand) | Author | Age |
* | Create GLSLUniformHandler class for gpu backend | egdaniel | 2015-12-03 |
* | Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. | egdaniel | 2015-11-18 |
* | Rename some processor functions from GL to GLSL | egdaniel | 2015-11-13 |
* | Make all GrFragmentProcessors GL independent. | egdaniel | 2015-11-13 |
* | Move all ShaderBuilder files to GLSL | egdaniel | 2015-11-11 |
* | Create GLSL base class for ProgramDataManager | egdaniel | 2015-10-28 |
* | Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* | bsalomon | 2015-08-28 |
* | Revert of Change SkShader;asFragmentProcessor signature to no longer take skp... | rmistry | 2015-08-28 |
* | Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* | bsalomon | 2015-08-28 |
* | Style Change: NULL->nullptr | halcanary | 2015-08-27 |
* | Style Change: SkNEW->new; SkDELETE->delete | halcanary | 2015-08-26 |
* | When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces... | wangyix | 2015-08-18 |
* | Added registerChild; transforms, textures, glKey automatically handled. | wangyix | 2015-08-04 |
* | Fix elliptical rrect clip shaders for large radii on devices with mediump | bsalomon | 2015-08-03 |
* | Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() | wangyix | 2015-07-22 |
* | Moved GrGLFragmentProcessor definition to its own file | wangyix | 2015-07-22 |
* | fix up test create functions | joshualitt | 2015-07-08 |
* | Move GLSL-specific routines/classes to separate glsl directory | jvanverth | 2015-06-24 |
* | rename GrDrawTargetCaps to GrCaps | bsalomon | 2015-05-19 |
* | Make XPFragmentBuilder only Builder with access to DstCopy. | egdaniel | 2015-04-29 |
* | Use GLSLCaps for creating processor keys and GLSL-specific programs | jvanverth | 2015-04-28 |
* | C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} | mtklein | 2015-03-25 |
* | Fix up all the easy virtual ... SK_OVERRIDE cases. | mtklein | 2015-01-09 |
* | Remove GP from drawstate, revision of invariant output for GP | joshualitt | 2014-12-11 |
* | Revert of Remove GP from drawstate, revision of invariant output for GP (patc... | joshualitt | 2014-12-10 |
* | Remove GP from drawstate, revision of invariant output for GP | joshualitt | 2014-12-10 |
* | Make addUniform take a precision | bsalomon | 2014-12-09 |
* | Remove backend factories | joshualitt | 2014-12-04 |
* | remove proc key | joshualitt | 2014-11-25 |
* | Move GrInvariantOutput out of GrProcessor and into its own class. | egdaniel | 2014-11-12 |
* | Push isEqual/onIsEqual down from GrProcessor to subclasses. | bsalomon | 2014-10-15 |
* | Create helper functions to use in computeInvariantOutput calls | egdaniel | 2014-10-13 |
* | FPs now use the correct builder types(just a rename) | joshualitt | 2014-10-09 |
* | Add isSingleComponent bool to getConstantColorComponent | egdaniel | 2014-10-03 |
* | Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #... | robertphillips | 2014-10-02 |
* | Add isSingleComponent bool to getConstantColorComponent | egdaniel | 2014-10-02 |
* | Patch to create a distinct geometry processor. The vast majority of this patch | joshualitt | 2014-09-23 |
* | removing GrDrawEffect | joshualitt | 2014-09-16 |
* | Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c... | joshualitt | 2014-09-16 |
* | removing GrDrawEffect | joshualitt | 2014-09-16 |
* | Initial refactor of shaderbuilder to prepare for geometry shaders | joshualitt | 2014-08-21 |
* | Rename GrGLUniformManager to GrGLProgramDataManager | kkinnunen | 2014-07-30 |
* | Allow GrGLEffects to produce variable length keys. | bsalomon | 2014-07-21 |
* | This moves us towards variable length effect keys. The overall program key no... | bsalomon | 2014-07-11 |
* | Goodbye GrEffectRef. | bsalomon | 2014-07-08 |
* | Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. | bsalomon | 2014-07-08 |
* | Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw ... | bsalomon | 2014-06-24 |
* | Stop referencing gl_FragCoord z and w components. | bsalomon | 2014-06-20 |
* | Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL | commit-bot@chromium.org | 2014-04-30 |
* | Do div-by-zero check for all gpus in ellipse/rr effects. | commit-bot@chromium.org | 2014-04-09 |