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path: root/src/gpu/effects/GrDitherEffect.fp
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* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* Improve float-based dither logicGravatar Eric Karl2017-08-09
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Revert "Revert "Revert "Revert "Improvements to GPU dither.""""Gravatar Brian Salomon2017-07-19
* Revert "Revert "Revert "Improvements to GPU dither."""Gravatar Brian Salomon2017-07-18
* Revert "Revert "Improvements to GPU dither.""Gravatar Brian Salomon2017-07-18
* Revert "Improvements to GPU dither."Gravatar Brian Salomon2017-07-18
* Improvements to GPU dither.Gravatar Brian Salomon2017-07-18
* Make dither range symmetric about 0Gravatar Brian Salomon2017-07-18
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29