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path: root/src/gpu/effects/GrDitherEffect.cpp
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* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* remove proc keyGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Move willUseInputColor check to computeInvariantOutputGravatar egdaniel2014-10-15
* Some cleanup in processor header files.Gravatar bsalomon2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
* Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw ...Gravatar bsalomon2014-06-24
* Stop referencing gl_FragCoord z and w components.Gravatar bsalomon2014-06-20
* Fix shader codeGravatar krajcevski2014-06-20
* Simple GPU based dithering:Gravatar krajcevski2014-06-19