Commit message (Expand) | Author | Age | |
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* | Patch to create a distinct geometry processor. The vast majority of this patch | joshualitt | 2014-09-23 |
* | removing GrDrawEffect | joshualitt | 2014-09-16 |
* | Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c... | joshualitt | 2014-09-16 |
* | removing GrDrawEffect | joshualitt | 2014-09-16 |
* | Initial refactor of shaderbuilder to prepare for geometry shaders | joshualitt | 2014-08-21 |
* | Allow GrGLEffects to produce variable length keys. | bsalomon | 2014-07-21 |
* | This moves us towards variable length effect keys. The overall program key no... | bsalomon | 2014-07-11 |
* | Goodbye GrEffectRef. | bsalomon | 2014-07-08 |
* | Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. | bsalomon | 2014-07-08 |
* | Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw ... | bsalomon | 2014-06-24 |
* | Stop referencing gl_FragCoord z and w components. | bsalomon | 2014-06-20 |
* | Fix shader code | krajcevski | 2014-06-20 |
* | Simple GPU based dithering: | krajcevski | 2014-06-19 |