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path: root/src/gpu/effects/GrDashingEffect.cpp
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* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Retract GrDrawTarget and GrPipelineBuilder a bit moreGravatar robertphillips2016-03-02
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Make onPrepareDraws constGravatar joshualitt2015-11-30
* New API for computing optimization invariants.Gravatar ethannicholas2015-11-24
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Reland of add a ClassID function to GrBatch (patchset #1 id:1 of https://code...Gravatar reed2015-09-17
* Revert of add a ClassID function to GrBatch (patchset #5 id:80001 of https://...Gravatar reed2015-09-17
* add a ClassID function to GrBatchGravatar joshualitt2015-09-17
* Revert of add a ClassID function to GrBatch (patchset #5 id:80001 of https://...Gravatar joshualitt2015-09-17
* add a ClassID function to GrBatchGravatar joshualitt2015-09-17
* Remove batchtrackerGravatar joshualitt2015-09-11
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Privatize GrBatch subclass overridesGravatar bsalomon2015-08-18
* Make GrVertexBatch objects hold their own draws during GrDrawTarget flushGravatar bsalomon2015-08-17
* Split GrDrawBatch and GrVertexBatch into their own filesGravatar bsalomon2015-08-13
* Introduce GrBatch subclasses GrDrawBatch and GrVertexBatch to prepare for non...Gravatar bsalomon2015-08-13
* Check for xfer barriers in GrBatch, auto-issue barriers in GrGpuGravatar bsalomon2015-08-12
* Rename GrPipelineInfo to GrPipelineOptimizationsGravatar bsalomon2015-08-10
* Make folder for batchesGravatar joshualitt2015-08-07
* Don't pass pipeline to GrBatch::generateGeometry()Gravatar bsalomon2015-08-06
* Use new API everywhere for GrDefaultGeoProcFactoryGravatar joshualitt2015-08-03
* Revert of Use new API everywhere for GrDefaultGeoProcFactory (patchset #5 id:...Gravatar joshualitt2015-08-03
* Use new API everywhere for GrDefaultGeoProcFactoryGravatar joshualitt2015-08-03
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* All batches do their own pipeline compareGravatar joshualitt2015-07-16
* Start to propagate constness of GrPipelineBuilder up the stackGravatar joshualitt2015-07-13
* fix up test create functionsGravatar joshualitt2015-07-08
* Makes GrPipelineInfo a class with query functions used by GrBatch subclasses.Gravatar bsalomon2015-07-08
* Revert of Rework GrPipelineInfo (patchset #7 id:120001 of https://codereview....Gravatar bsalomon2015-07-08
* Makes GrPipelineInfo a class with query functions used by GrBatch subclasses.Gravatar bsalomon2015-07-08
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
* Implement support for mixed sampled render targetsGravatar vbuzinov2015-06-12
* Fix for dashing shader on Mali: use highp where necessary.Gravatar senorblanco2015-06-11
* rename GrDrawTargetCaps.h to GrCaps.h and move to includeGravatar bsalomon2015-05-22