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path: root/src/gpu/effects/GrCustomCoordsTextureEffect.h
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* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
| | | | | | | | This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply getting a little too big to be a "supporting" subclass BUG=skia: Review URL: https://codereview.chromium.org/699943003
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
| | | | | | R=joshualitt@google.com Review URL: https://codereview.chromium.org/654273002
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
| | | | | | | | | | Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b Review URL: https://codereview.chromium.org/608253002
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset ↵Gravatar robertphillips2014-10-02
| | | | | | | | | | | | | | | | | | | | | | | #6 id:100001 of https://codereview.chromium.org/608253002/) Reason for revert: Changing some GMs Original issue's description: > Add isSingleComponent bool to getConstantColorComponent > > Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b TBR=joshualitt@chromium.org,bsalomon@google.com,reed@google.com,egdaniel@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/617853003
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
| | | | | | | | Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Review URL: https://codereview.chromium.org/608253002
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
| | | | | | | | | | | | | is just a rename. The meat is in GrGeometryProcessor, GrProcessor, GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory, GrProcessUnitTestFactory, and the builders BUG=skia: R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/582963002
* BUG=skia:Gravatar joshualitt2014-09-15
| | | | | | | | R=bsalomon@google.com, egdaniel@google.com, jvanverth@google.com, robertphillips@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/543623004
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
| | | | | | | | | | Also, reworked some var names and comments around SkShader::asNewEffect. R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/374923002
* Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef.Gravatar bsalomon2014-07-08
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/371103003
* Mark when effects and programs have vertex codeGravatar commit-bot@chromium.org2013-09-30
| | | | | | | | | | | | | | | | Adds a 'hasVertexCode' method to GrEffect and a 'fHasVertexCode' field to GrGLProgramDesc::KeyHeader. Also adds a GrVertexEffect class that effects have to inherit from in order to set the 'hasVertexCode' flag and be able to emit vertex code, and updates the existing effects to use it as needed. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/23653059 git-svn-id: http://skia.googlecode.com/svn/trunk@11537 2bbb7eff-a529-9590-31e7-b0007b416f81
* Add a GrCustomCoordsTextureEffect classGravatar commit-bot@chromium.org2013-09-30
Extracts a GrCustomCoordsTextureEffect class from GrSimpleTextureEffect. This way there are no effects that can conditionally require a vertex shader. They either always need one or never do. Also removes kCustom_CoordsType from the CoordsType enum in GrEffect (that enum is really only meant for coords provided by the framework), and updates GrSimpleTextureEffect::TestCreate to make the effect with position as well, instead of just local coords. R=bsalomon@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/24018007 git-svn-id: http://skia.googlecode.com/svn/trunk@11531 2bbb7eff-a529-9590-31e7-b0007b416f81