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authorGravatar egdaniel <egdaniel@google.com>2014-11-12 08:35:25 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-11-12 08:35:25 -0800
commit605dd0fbce9dbb2a0d3313e13e161f2bd54870d7 (patch)
treeee19a010a90d3b29baebbf50f5b1221923d3371b /src/gpu/effects/GrCustomCoordsTextureEffect.h
parente4bf793120d3bfc9b003d11880a3fb73ff2b89e9 (diff)
Move GrInvariantOutput out of GrProcessor and into its own class.
This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply getting a little too big to be a "supporting" subclass BUG=skia: Review URL: https://codereview.chromium.org/699943003
Diffstat (limited to 'src/gpu/effects/GrCustomCoordsTextureEffect.h')
-rw-r--r--src/gpu/effects/GrCustomCoordsTextureEffect.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.h b/src/gpu/effects/GrCustomCoordsTextureEffect.h
index 3010ba245f..103e20916c 100644
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.h
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.h
@@ -12,6 +12,7 @@
#include "GrGeometryProcessor.h"
class GrGLCustomCoordsTextureEffect;
+class GrInvariantOutput;
/**
* The output color of this effect is a modulation of the input color and a sample from a texture.
@@ -39,7 +40,7 @@ private:
virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE;
- virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE;
+ virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE;
GrTextureAccess fTextureAccess;
const GrShaderVar& fInTextureCoords;