aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/effects/GrConfigConversionEffect.cpp
Commit message (Expand)AuthorAge
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Add handling for instantiate failure up the call stackGravatar Robert Phillips2016-11-18
* src/gpu: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
* Rename renderTargetContextPriv to priv, and some more leftover DCsGravatar Brian Osman2016-10-27
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Work around VS 2015 Update 3 optimizer internal compiler errorGravatar brucedawson2016-09-06
* Rename GrContext's newDrawContext & drawContext to makeDrawContextGravatar robertphillips2016-07-27
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
* Create DCs rather than textures in GrConfigConversionEffectGravatar bsalomon2016-07-19
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead.Gravatar brianosman2016-05-24
* Convert GrClip to an abstract base classGravatar cdalton2016-05-13
* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ...Gravatar brianosman2016-03-17
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Make swizzling in read/write pixel copy code more genericGravatar bsalomon2016-01-22
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Don't create a GXPFactory when blend is SrcOverGravatar egdaniel2015-11-23
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Rename non-aa rect methods on GrDrawContext in anticipation of making them su...Gravatar bsalomon2015-11-05