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path: root/src/gpu/effects/GrConfigConversionEffect.cpp
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* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FP...Gravatar rmistry2015-08-26
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Update assert to allow config conversion effect for all configs when not prem...Gravatar bsalomon2015-08-03
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* Misc cleanupGravatar robertphillips2015-07-22
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* More threading of GrProcessorDataManagerGravatar joshualitt2015-07-09
* fix up test create functionsGravatar joshualitt2015-07-08
* Split drawing functionality out of GrContext and into new GrDrawContextGravatar robertphillips2015-05-26
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
* This replaces the texture creation/caching functions on GrContext with a GrTe...Gravatar bsalomon2015-04-30
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* create GrTestUtils.h, move some common functions into itGravatar joshualitt2015-04-28
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* I'd really like to land this before the branch so speedy reviews are apprecia...Gravatar joshualitt2015-02-25
* Revert of Pass clip to context (patchset #8 id:180001 of https://codereview.c...Gravatar joshualitt2015-02-25
* I'd really like to land this before the branch so speedy reviews are apprecia...Gravatar joshualitt2015-02-25
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
* Pass Rendertarget into context.Gravatar joshualitt2015-02-18
* Clean up clipping code a bitGravatar robertphillips2015-02-10
* One createTexture function, attempt to recycle scratch in createTexture.Gravatar bsalomon2015-02-06
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* remove view matrix from contextGravatar joshualitt2014-12-17
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* remove proc keyGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlagsGravatar bsalomon2014-10-28
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Remove tab parameter from GrGLSLMulVarBy4f functionGravatar egdaniel2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Make GrGLConfigConversionEffect work for Imagination and some other GPUs.Gravatar changjun.yang2014-08-19
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11